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Tank in obj on Allied Assault
Posted: Sun Jul 18, 2004 6:39 pm
by strafer
Is it possible to make a tank in Allied Assault on objective? It works on spearhead, but on Allied Assault I get a load of error messages.
Posted: Sun Jul 18, 2004 7:06 pm
by lizardkid
like how? what do you want to do?
Posted: Sun Jul 18, 2004 8:50 pm
by strafer
Sorry, I should have given more details. I want it to move and shoot. I know how, I have already done it for Destroyed Village. I did it for the hunt in Spearhead with the same script and it worked fine.
Posted: Mon Jul 19, 2004 12:55 am
by lizardkid
oh okay, moving and shooting. i thought you meant as a blowup obj.
well tanks are not yet my specialty so i'm sorry......

tank
Posted: Mon Jul 19, 2004 3:42 am
by tltrude
while (isalive $mytank)
waitframe
teamwin allies
Re: tank
Posted: Mon Jul 19, 2004 4:20 pm
by strafer
tltrude wrote:while (isalive $mytank)
waitframe
teamwin allies
No. I'm not trying to make it an objective. I'm trying to make it in an objective map, The Hunt. I know how to make a tank move and shoot, but it isn't working on Allied Assault, where it would work on Spearhead. I looked it over and it's written correctly. I used the same type of script on Destroyed Village and it worked fine.
Posted: Tue Jul 20, 2004 10:21 am
by OxYdO666
would nobody have a script to obtain a tank which moves and which draws for the hunt or another map?

Posted: Fri Aug 06, 2004 12:26 pm
by Cobra {sfx}
Spearhead and BT use some different code to AA so u may need to change some things, ive used a tank on the bridge before so i think you need to look in console and find what the errors are and fix them for AA
Posted: Fri Aug 06, 2004 3:13 pm
by Master-Of-Fungus-Foo-D
I have the answer! go to my tut on the rjukan project!
goto the tutorial page! it has a driveable tank for multplayer, and its script spawned! u can play it in algeirs or the bridge or any other map 4 that matter(i know, ive tried) the link to the tut is
http://dynamic6.gamespy.com/~rjukanproj ... ing+a+tank