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red pulsing door frame
Posted: Mon Jul 19, 2004 12:31 am
by echo_rancid
Im really confused here...I built a door way and put a frame around it...two side brushes and a brush at the top. I copyed the texture from another door frame I had already made. In game it pulses red for some reason.
So I thought maybe it copyed something from the other door so I picked a totally different texture and applied that...still blinks. I have no clue why, nothing in my script that would do that and I didnt touch my enitity window when making the frame or textureing it. Any thoughts?
Thanks, Echo
Posted: Mon Jul 19, 2004 12:59 am
by lizardkid
WOW! email that here, i'd love something liek that. does the whole door pulsate or jsut parts?
Posted: Mon Jul 19, 2004 1:22 am
by hogleg
There's a pulsating texture in moh, I used it for my robots eyes.
Try redrawing the door frame instead of copying it or recaulk it deselect then retexture.

Posted: Mon Jul 19, 2004 1:26 am
by echo_rancid
Yeah i did redraw it about 4 times...I figured it out I think...I open up the texture editor and it said the texture was a iron_door_pulsating...so I deleted pulsating and I hope that was the problem.
The whole entire door frame pulses Lizardkid.
Posted: Mon Jul 19, 2004 1:32 am
by blue60007
Yes it's supposed to pulsate, it's in the shader. THere are some SP missions where things like the bombs pulsate, well there's something (an objective) that pulsates... Look there is also a iron_door, without the pulsate, Actually there are several others that do it.
Posted: Mon Jul 19, 2004 3:04 am
by lizardkid
sweet! i ought to search under pulsating for textures.
Posted: Mon Jul 19, 2004 8:18 am
by diego
You can also make your own pulsating textures the use different colors and alpha channels. I built a disco in my map with a flashing dance floor and pulsating neon signs.
You can see an image of it here... It's the really pink one
http://webpages.charter.net/dt3d/BKTown.htm