Weapon Bones in 3D Studio Max.

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Exones
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Weapon Bones in 3D Studio Max.

Post by Exones »

Has anyone made a weapon with bones in 3D SM and used it in game??

Well if yes i have a couple of questions.


Thanks

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FUBAR515034
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Post by FUBAR515034 »

Aparently not. How bout a hat? Hey who made that wool cap for modern warfare? Thats who I need to talk to. Maybe it was Gen Cobra bet he knows.
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jv_map
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Post by jv_map »

In my experience you need Lightray to get bones to work correctly... you can export from .max to lightray though via the skl exporter in the SH SDK :wink:
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Post by FUBAR515034 »

Light ray huh. Thats what it looks this forum is going everyone is getting tired of milkshape, and with scorp afk. Kinda have to move on i guess. Bums. 3dsmax wasnt cheap. Now I have to buy Lightray too? Crimaney. Wish I would have picked it up instead. Well hey, can I edit the model shape in 3ds then export to a .3ds and import that into milkshape for the bones? And texturing or do I want to do the texturing in 3ds. Since its a better program.

Hey jv_map congrats on MW just what I wanted. Who made the woolcap in your guys mod? Maybe someone could write a tut on that. Thats what im looking for is gear modeling for my custom skins.
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