Here are some excerpts from my script:
Code: Select all
//*********************
// Spawn the collision
//*********************
level.collide = spawn script_object "targetname" "tank_collision"
level.collide.origin = ( -1455.36 1776.48 638.50 )
level.collide setsize ( -148 -64 -40 ) ( 148 64 40 )
//*******************
// Spawn the bomb
//*******************
level.device = spawn items/pulse_explosive.tik
level.device.targetname = sherman_tank1_explosive
level.device.target = sherman_tank1
//level.device.exploder_set = 1 //not needed since I am not using any exploderfires or explodersmashes
level.device.trigger_name = sherman_tank1_trigger
level.device.explosion_fx = fx/fx_tank_explosion.tik
level.device.explosion_sound = explode_tank
level.device.origin = ( -1451.05 -377.15 -23.76 )
level.device.angles = ( 0.00 90.00 0.00 )
level.device.scale = 1.0Code: Select all
Adding autosave names
Spawned Exploder 1
Spawned Exploder 2
Spawned Exploder 3
Spawned Exploder 4
Spawned Exploder 5
Spawned Exploder 6
Spawned Exploder 7
Spawned Exploder 8
Spawned Exploder 9
Spawned Exploder 10
Spawned Exploder 11
Spawned Exploder 12
Spawned Exploder 13
Spawned Exploder 14
20 entities spawned
63 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 266 ms
Going from CS_PRIMED to CS_ACTIVE for *Area51*G3mInI_2LT
------ Server Initialization Complete ------ 5.13 seconds
soundtrack switched to music/mohdm2.mus.
playing music/mohdm2.mus
music set to normal with fallback normal
Loading Ambient.scr
----------------------Z-----------------------
self = sherman_tank1_explosive
self.target (flak 88 or other) = sherman_tank1
self.target.destroyed_model = vehicles/shermantank_damaged.tik
self.target.target (collision entity) = tank_collision
self.trigger_name = sherman_tank1_trigger
self.exploder_set = NIL
self.explosion_fx = fx/fx_tank_explosion.tik
self.explosion_sound = explode_tank
self.killarea = NIL
----------------------Z-----------------------
self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
self.target^
^~^~^ Script Error: Model for Entity not of a valid type. Must be B-Model.
waittill trigger sherman_tank1_trigger
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
*Area51*G3mInI_2LT has entered the battle
SOUNDTRACK: Loading music/mohdm2.musG3mInI
