rejuvinating the competitions

This forum houses the mapping and/or scripting competitions open to all the .MAP members.

Moderators: Moderators, Competition Moderators

what kind of map does everybody want to base the comp on?

cave again! that was fun!
1
5%
some structure like a windmill or a house
10
53%
landscape, let's go for the best terrain!
2
11%
a regular villiage map.
4
21%
nah, competitions were stupid. boo!
2
11%
 
Total votes: 19

lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

rejuvinating the competitions

Post by lizardkid »

okay, since this has been dead for a while and we never got anyone but mooniwooni's map laast time let's make this one count eh?

if anyone has more or better ideas (or both) jsut post it and i'll add another option to the poll. :wink:
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
Hawke
Lance Corporal
Posts: 20
Joined: Thu Jun 17, 2004 3:39 pm

Post by Hawke »

What about the idea I submitted?
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

I'd love to do another but nobody seemed interested in the last one. :cry:
Image
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

well that's true. it was a blast for the first one (even though half our entrants blew their comps, or couldn't do it, or didn't remembe the date..) but oh well. i liekd seeing ppl get some stuff out there for releasing even if it wasn't too great because of a time limit....

anyway i hope someday someone can revive this. :x i tried but oh well. :cry:

btw have we ever gotten any of the other entrants maps from second comp? that's waaaaaaaay old.

Image
echo_rancid
Captain
Posts: 264
Joined: Sat Jan 31, 2004 4:31 pm

Post by echo_rancid »

about everyone who was doing these competions is in .mdt so I doubt this is going anywhere...but i could be wrong.
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

I've got a suggestion... After the extensive bombing of Dresden: the city was left as a totally bombed out skeleton-like lanscape of crushed stone and concrete.

A truly "competetive" thing to do is to create a destroyed house that is at the same time usable in a map.

Making it destroyed is easy ( and fun! ), but to create a destroyed building that also blocks the view in an efficient way is a bit harder. And not using a million brushes to create the proper look of a destroyed building is also a challenge.

I made a simple map of inner city Dresten, but with simple box houses. They are all 5 floors and totally intact.

The challenge would be to take one of the ( around 6 ) prefab buildings and bomb the hell out of them.

Does this sound at all interesting?

Image
Admin .MAP Forums
Image
Head above heels.
User avatar
Mj
Map Reviewer
Posts: 1394
Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

sounds like a plan :)
ImageImage
M&M
General
Posts: 1427
Joined: Sun Sep 14, 2003 1:03 am
Location: egypt
Contact:

Post by M&M »

about everyone who was doing these competions is in .mdt
true !! but since the mapping part is alittle inactive .there is room for 1 more competetion .although i think we will start mapping by the end of this next week tops.
Image
User avatar
Cheetohs
Brigadier General
Posts: 569
Joined: Sun Jan 04, 2004 6:01 am
Location: Minnesota
Contact:

Post by Cheetohs »

I like Bjarne's idea... that would be fun. Destroying always seem more fun that building :?.
.:c|H|EE|TO|H|s|:.
Image
Need a thorough map tester? Shine the Cheetohs signal!
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

so take one of your 6 victims er, buildings, and make bomber planes and stuff go by dropping bombs in a cinematic style where the player is a camera watching the events? tanks and such rolling by?

very cool! good idea Bjarne (bows to Bjarne)

my vote's with this.
User avatar
Mj
Map Reviewer
Posts: 1394
Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

so take one of your 6 victims er, buildings, and make bomber planes and stuff go by dropping bombs in a cinematic style where the player is a camera watching the events? tanks and such rolling by?
Nonononono!

You are going entirely from a scripting perspective there, for instance, i can hardly script a plane flyby, let alone makin a movie out of it! This is a mapping competeition, for those who script like pondweeds, like me :oops: . So maybe just the aftermath...
ImageImage
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

oh so just deliver the best burned out version of the original? cool.

lol i just finsihed scripting an encounter for my map so i;m kinda analytical now.
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

I'll put together a small starting kit this weekend then :)
Admin .MAP Forums
Image
Head above heels.
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Sounds fun :) ... out of curiousity, do the current (undestroyed) buildings block view in an effecient way? If they do, this mapping comp could be a hands-on vis exercise :)
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Right now, they are nicely textured boxes that reach the skybox, so currently they are the best VIS blockers money can buy :)
Admin .MAP Forums
Image
Head above heels.
Post Reply