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Stupid Artillery
Posted: Sun Aug 01, 2004 8:45 pm
by Lone_Rebel
Hey guys Im sure this is a nooby sounding problem, but I have some nebel werfers in my map, and people are complaining cause when they die they just disappear, and I cant for the life of me remember how to give them a destroyed model.....
Posted: Sun Aug 01, 2004 10:05 pm
by Master-Of-Fungus-Foo-D
targetname/explodersmashed
duhh

Posted: Sun Aug 01, 2004 11:39 pm
by Lone_Rebel
well unless i screwed up that IS what I did, lemme go back over it probably a typo...
Posted: Mon Aug 02, 2004 1:59 am
by Lone_Rebel
Okay, I checked and I had screwed up (forgot the exploder.scr in my script! duh!) but I still have a problem, now the destroyed model doesnt show up b4 the actual nebel werfer turret is destroyed, but it wont show up after either... could this have anything to do with the fact that its one of the usable nebelwerfers or something?
Posted: Mon Aug 02, 2004 4:26 am
by bdbodger
make sure the destroyed model has the same set number .
Posted: Mon Aug 02, 2004 2:58 pm
by Lone_Rebel
theyre both #set 2
Posted: Mon Aug 02, 2004 6:49 pm
by Master-Of-Fungus-Foo-D
did you check the targetname yet? (explodersmashed)
Posted: Mon Aug 02, 2004 6:59 pm
by Lone_Rebel
yes, I already had it, the useable nebelwerfer is Targetname/exploder
and the destroyed model is targetname/explodersmashed
Posted: Thu Aug 05, 2004 1:31 am
by Master-Of-Fungus-Foo-D
ok then... so you have the explosive...the nebellers....the script... is it dm or sp?
Posted: Thu Aug 05, 2004 4:47 am
by Lone_Rebel
Its not nebelwerfers to blow up, its ones you use that i dont want to just disappear when they die.... the map is an obj but the nebels have nothing to do with the obj
hide
Posted: Thu Aug 05, 2004 5:07 am
by tltrude
You don't have to use the exploder script to do it. If the trigger has a setthread, you can use hide and show for the models. You would hide the smashed model in prespawn.
$mything hide
And then show it when the the time is right.
$mything show.
That is the same thing the exploder script does.