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How to pause compiling pls...
Posted: Thu Aug 05, 2004 12:07 am
by seere
Hi peeps i've seen it here before but cant find it,
as my map is fairly large and will take a fair old time to compile can some one please tell me how to pause the compile process.
Thx in advance
Seere.
Posted: Thu Aug 05, 2004 1:26 am
by lizardkid
hit otehr options in MBuilder and choose pause after (BSP, Vis, Light)
Posted: Thu Aug 05, 2004 7:55 am
by seere
No thats not what I mean, i'm sure there is something you can press to pause it because as the vis stage takes many hours I want to be able to pause it to enable me to do other things so pausing after vis is kinda useless.
Seere.
Posted: Thu Aug 05, 2004 8:04 am
by At0miC
Press the Break key, 3 buttoms away from the F12 key
If you want to continue, press enter.
Posted: Fri Aug 06, 2004 8:22 pm
by Bjarne BZR
You can also:
1) press CTRL+ALT+DELETE to bring up the task manager.
2) Select the Processes tab.
3) Right click the MOHLight process. (or Q3map or what it is again, I forget)
4) Select Set priprity... -> Low.
This way the compile will continue at almost full speed if you dont use the computer, but as soon as you do anything else with it: the compile backs off immediately

Posted: Sat Aug 07, 2004 2:48 am
by seere
Thx bjarne...thought as much...however some kind soul has given me remote access to their comp so im compiling from there...however with vis data size 1 million 800,000 its taking a fair time hehe.
I can and will reduce this figure but i do assume that as frustrating as it is the more you allow vis to do its stuff the better results will come of it.
PS....51% after 30 hours :S
Bjarne how long did the canal take to compile (the vis stage) and what was your vis count please?
Thx.
Seere.
Posted: Sat Aug 07, 2004 12:59 pm
by Bjarne BZR
The vis was not that long, perhaps an hour tops at full blast... light is the main time hog if you do effective detail/structural brush work.
Posted: Sat Aug 07, 2004 3:07 pm
by M&M
well,there is a very key component forgotten here .the cpu !!
bjarne's might have been more powerful

.
Posted: Sat Aug 07, 2004 5:34 pm
by Bjarne BZR
If your VIS compile is huge ( say 10+ hours ), then you can be pretty sure its not the CPU:s fault, bad VIS design is probably the reason. Doing effective VIS design is very hard.
I've got a AMD 1800+ b.t.w., so its not really powerful....
Posted: Sat Aug 07, 2004 6:22 pm
by Splaetos
I've never understood what causes such long compile times that people talk about, unless the compile gets exponentialy longer as the data grows past a certain point. My longest map compiles have never passed 5-6 hours with final light. Maybe im doing something wrong or there are some key advanced compiling options that I dont indulge in or something heh.
though ive never had visdata of 1.8 million - I'd guess my maps are designed usualy for 12 - 24 players(but could hold more, but like stock maps they would be very full at 30+). My visdata on what i compiled last night was 460328 and it compiles on final light in about 3 hours. (actualy the test version I wanted to see that I compiled last night compiled in just about an hour+ cause it only has spotlights in that version vis compile took 13 minutes - light compile took 62 minutes.)
What is it that makes maps take so long to compile?
Posted: Sat Aug 07, 2004 7:38 pm
by Bjarne BZR
Splaetos wrote:What is it that makes maps take so long to compile?
This is not a tutorial type answer, but basically: Not knowing how the compiler thinks gives you long compile times...
Posted: Sat Aug 07, 2004 8:46 pm
by Splaetos
well a long time ago, before I had ever mapped, It seemed i should be preparing myself for neverending huge compiles... and ive never really had one that was interminable or anything... so its just wierd lol
Posted: Sat Aug 07, 2004 11:11 pm
by seere
Ok..I feel im a reasonably expierienced mapper now and maybe my post was a little misleading.
As i am not using my computer to compile the map i am not bothered about the vis count as it isnt stoping me doing other things and I purely want to see how it performs with more structual brushes....(bear in mind prior to detailing brushes the vis count was 5 million plus)
More can and will be detailed but im interested to see how it deals with it.
Thx for the replies.
Seere.
Posted: Sun Aug 08, 2004 1:49 am
by Bjarne BZR
to aswer seere: word!
Some people (often programmers) have an inherent understanding of how computers work (and therefore compiling) (VIS compie is also a compile).
Posted: Sun Aug 08, 2004 2:02 am
by seere
Thats why im a plumber hehe
