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very, very annoyed. major error. help!

Posted: Sun Aug 08, 2004 8:46 pm
by m4rine
im working on a map, and everything was going great. made loadsa progress, it was looking good.

however, i did about the 20th compile of the map, and everything went scary. my textures suddenly appeared like i am a n00b. you can see the speration of brushes. i got a HUGE black bit where i hadn't modified since compile 01. i checked compile for errors/warnings. i have it logged. nothing, it matched my other compiles, bar more brushes.

all i did was add another few buildings. then compile again. i am very annoyed, i had to give my map into someone before i went on holiday (tommorow). i can't now. my last resort is the great folks of .map

here is screens with an explanation.

error 01: The Black Hole

textured with a concrete texture. fine since compile 01. caulked on all non visible sides. creates a blurred effect when looked at and u move the screen. you can walk across it though. oh yeh, its a average ground brush, the size of a good 3 buildings. but only half of it is black, the rest is ok. examples:

Image
Image

error 02: Mismatched Textures

previously smooth, good transition between brushes, the textures now reveal the edge of brushes. examples:

Image
Image

this is a real blow to me, i don't want to have to re-texture my whole map.

oh one more thing: in radiant everything looks normal: no textures, no gaping black hole.

please help me guys... i will have let down a loada ppl if i don't get this done!

Posted: Sun Aug 08, 2004 9:20 pm
by G-Gnome
wish i could help...but im just learnin this stuff :P

Posted: Sun Aug 08, 2004 9:27 pm
by bdbodger
The black hole looks like a chaulked building or something no texture or maybe a vis leafgroup . the missmatched textures look like a low graphics setting .

Posted: Sun Aug 08, 2004 9:31 pm
by m4rine
no the black hole is textured, all looks fine in radiant, textured again, nothing.

one thought i had:

it may be something to do with worldspawn light settings. i had

suncolor 70 70 70
ambientlight 20 20 20

set, not final, for testing purposes i had them tho. they were there since compile 01.

i have my graphics on the highest settings.

cheers for any help!

Posted: Sun Aug 08, 2004 10:42 pm
by Slopester
re the texture clash, I just had the same thing on final compile on a map I'm working on. Seems to be an issue with mohlight.

I made the clashing textures detail and it cleared the problem. Hope it works for u. (if they're already detail, make them structural)

leak

Posted: Mon Aug 09, 2004 12:49 am
by tltrude
Large black shadows can be caused by an open skybox or missing skybox brush. That would also cause the other lighting problems.

Posted: Mon Aug 09, 2004 2:21 am
by LeadHead
the black hole has happened to me before... what i just did was delete the whole brush and make a new one with the same texture... it isnt that much extra work and it fixed the problem for me...

Posted: Mon Aug 09, 2004 4:15 am
by Balr14
These are all rad problems. Adjust the height of the surfaces, change them to detail, stick some hint brushes around, try changing bounce values. Any of these may fix it. Changing textures may help, but usually requires resizing the texture, too.

These errors are caused by 1) vis did not render view portals correctly, so rad uses faulty data for lighting, or 2) the light properties of the textures used conflict with what you are trying to do.

I get these kind of errors all the time. Easiest way to fix them is create copies of the textures, shade them in photoshop and remove lightmap properties for your "new" textures from the shader.

Posted: Mon Aug 09, 2004 10:15 am
by m4rine
ok, cheers everyone! i'll test it out when i get back from my hols in a week!

Posted: Tue Aug 17, 2004 5:16 pm
by m4rine
guys thanks but it hasnt worked, nothing. the textures are still messed up.

i have tried all u sed, re-texturing. can some more skilled mapper than me meet over MSN, take my map and try to sort it out? its just that i cant, but one thing - it has osme textures carefully aligned/scaled etc.

anyone?

jwb666@hotmail.com for MSN messenger
m4rine@leveledit.com for e-mail
PM at bottom of this post lol

Posted: Tue Aug 17, 2004 5:28 pm
by jv_map
Compile with -bounce 0 (mohlight option)... that will fix any lighting oddities :) and as was said remake that black hole brush :wink:

Posted: Wed Aug 18, 2004 12:19 am
by Balr14
OK, you have my curiosity up. Send me the map: jpoulakos@wi.rr.com

blank_lightmap

Posted: Wed Aug 18, 2004 6:51 pm
by tltrude
Also, check your map for "common/blank_lightmap" texture. If you find any, replace it with "common/caulk". The easiest way to do that is to open your .map file with Wordpad and use its replace text feature. Although, there is also a way to find/replace textures in Radiant.

Posted: Thu Aug 19, 2004 11:30 am
by m4rine
cheers jv and tom, but no hope

and Balr14, ill sned ASAP ;)

Posted: Thu Aug 19, 2004 9:03 pm
by panTera
It could be a common mistake like some custom pk3s in your main folder you forgot about. Sometimes it might even help to reload the textures in radiant before doing a compile.
Maybe also have a look at the compiler output. Make a folder first and then add the following to the Light options in mbuilder: >c:\newfolder\radlog.txt

As for lighting oddities, try changing the sundirection, eg -70 200 0
(first value = sunheight, -90 is straight down) (second value = angle in topview, from which the sun will shine) (third value can be ignored).