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Coveyer Belt
Posted: Wed Aug 11, 2004 1:47 am
by MasterMind
Does anyone have a script for a coveyer belt?? It seems mine doesnt work

belt
Posted: Wed Aug 11, 2004 7:38 am
by tltrude
Use a scrolling texture. Here is the shader for one.
Code: Select all
textures/belt/movingbelt
{
qer_keyword signs
surfaceparm metal
surfaceparm nomarks
{
map textures/belt/movingbelt.tga
depthWrite
tcMod scroll 1 0 //adjust this line for direction and speed
tcMod scale 1 1
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Needs a custom texture, but you can try some other image just to see it work.
Posted: Wed Aug 11, 2004 12:16 pm
by MasterMind
Thanks

Now what I need is a script for the moving parts of the conveyer belt

Posted: Wed Aug 11, 2004 1:16 pm
by At0miC
This is an example of a loop for moving objects, is this what u mean? this is used in my new map (thnx tom):
targetname: part (what ever u want) and u need to make waypoints for the script_object.
Code: Select all
partloop:
wait 5 // what ever you want
$part time .001 // time from wayD to wayA
$part moveto $wayA
$part waitmove
$part show
$part time 10.6 // the time that would be used to go from wayA to wayB
$part moveto $wayB
$part waitmove
$part hide
$part time .001 // time from wayC to wayD
$part moveto $wayC
$part waitmove
$part time .001 // time from wayD to wayA
$part moveto $wayD
$part waitmove
goto partloop
end
waypoints C and D should be under your map, so you won't see the back trip of the object

Posted: Wed Aug 11, 2004 1:28 pm
by MasterMind
How would this work for all the parts?

Posted: Wed Aug 11, 2004 2:16 pm
by MasterMind
I found out what was wrong with my script, thanks anyway

Posted: Wed Aug 11, 2004 3:36 pm
by MasterMind
Does anyone have a complete script for a conveyer belt? There was a big error in mine

Posted: Wed Aug 11, 2004 7:24 pm
by MasterMind
How do I rotate the bars that support the conveyer belt??
I still need that complete script

rotate
Posted: Thu Aug 12, 2004 5:32 am
by tltrude
$myroller rotateX 360
Make a script_object roller and clone it. Then give them all the same targetname (myroller). That line can just go in prespawn, and they will rotate for the entire game. The number is degrees per second, I think.
If you are having poblems with your script, post it.
Posted: Thu Aug 12, 2004 1:29 pm
by MasterMind
Works Great

Thanks

Posted: Sat Aug 14, 2004 10:32 pm
by G3mInI
http://www.decalattack.com/recyclebin/s ... ames.shtml
This is a page that has a little map you can download with a working conveyor belt. It has some other nice little add ons also.
Peace,
G3mInI
Posted: Sun Aug 15, 2004 7:08 pm
by MasterMind
Posted: Mon Aug 16, 2004 12:03 am
by MasterMind
Which map has the conveyer belt??
Posted: Mon Aug 16, 2004 1:59 am
by lizardkid
jeez. look around the site wouldya?
misc-movingbelt.pk3...
