One moving object is a long tunnel and we want it to kill any players that are standing on top of the train and knock them way back--like it would be in real life. The tunnel will push the player, but he does not die. And, if we use a kill trigger, the player doesn't get pushed by the tunnel--he just drops to the train roof.
I can't seem to bind a trigger_push to the script_object tunnel, either. So, if anyone has any ideas, it would sure be welcome.


