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Killer tunnel help

Posted: Wed Aug 11, 2004 9:15 am
by tltrude
I am helping Atomic whith his moving train map and it is almost done. But we still have one big problem with the tunnel. Btw, the train stands still and objects move past it at the same speed as the scolling terrain textures.

One moving object is a long tunnel and we want it to kill any players that are standing on top of the train and knock them way back--like it would be in real life. The tunnel will push the player, but he does not die. And, if we use a kill trigger, the player doesn't get pushed by the tunnel--he just drops to the train roof.

I can't seem to bind a trigger_push to the script_object tunnel, either. So, if anyone has any ideas, it would sure be welcome.

Image

Posted: Wed Aug 11, 2004 10:13 am
by jv_map
$mytunnel dmg 100

Put that whereever you init the tunnel, or type it as key / value in radiant 8-)