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doors, spawnpoints and textures

Posted: Wed Aug 11, 2004 7:41 pm
by silver
Is it possible to make a door and spawnpoint that only ppl with somekinda certain clan tag would spawn there and could open some doors?


how can i make, that for tdm map axis would spawn at axis position and allies at allied spawnplace? or why are these 2 used for :S.



and what textures are used in southern france? im making a french style map and its pretty hard sometimes to find textures.

Posted: Wed Aug 11, 2004 8:43 pm
by hogleg
Not sure about the spawn tags but here's a quick reference to MOHAA textures.
http://homepage.eircom.net/~kdja4/textu ... xtures.htm

Posted: Wed Aug 11, 2004 11:57 pm
by bdbodger
Axis spawn at info_player_axis spawnpoints and allies spawn at info_player_allied spawnpoints in TDM games . You can't get the player name in mohaa so you have to do it a differnt way . You can do a search for tltrudes pointer map it used a pointer that is a weapon like the binoculars that has the fire type clickitem . What that does is if you point it at a trigger clickitem it will trigger the trigger . To make a door that opens when triggered you set the targeted checkbox on the door . Then make a trigger in this case a trigger_clickitem and have it target the door . When the trigger is triggered the door will open . So you can tell only clan memebers where the trigger_clickitem is so only they will be able to open the door . If you don't want to use a custom pointer the only other thing that has the firetype clickitem it the binoculars . In tltrudes map the phone does different things based on a combination you have to point the pointer at numbers in a certain order to do certain things something like that can be used to make a combination lock for the door .