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hole :S and now problem with doors also :P

Posted: Sun Aug 15, 2004 9:49 am
by silver
i have somekinda wierd "hole" in my map :S i can see through wall at that place

Image

Posted: Sun Aug 15, 2004 10:12 am
by At0miC
Maybe a broken brush caused by clipping the brush, or the brush is hitting a slanting brush (I think the roof) so try to put the brush down, so it's not hitting the roof anymore. I think that should work

Posted: Sun Aug 15, 2004 12:47 pm
by bdbodger
Maybe snap the brush to the grid as well by selecting it and useing control g

Posted: Sun Aug 15, 2004 2:30 pm
by silver
its normal now, thanks atomic and bdbodger.


but i have new problem now, i make func-rotating doog, hit "N" and type "always away 1" and "doortype wood", when i go to game and test doors then they open only in 1 direction

Posted: Sun Aug 15, 2004 3:00 pm
by Splaetos
it needs an angle do you have one?

'alwaysaway" is one word I believe, but it defaults at 1, so you dont need a line talking about that. If you want a door to just open one way, then add 'alwaysaway' '0' but otherwise just give it an angle(either one, doesnt matter) and it should work.

Also doortype wood is the default I think, anyway I dont add a doortype for wooden doors and they sound wooden to me =)

Posted: Sun Aug 15, 2004 3:09 pm
by silver
yeh, its a wooden door lol :D


ill go test alwaysaway 0 out

Posted: Sun Aug 15, 2004 4:15 pm
by silver
i tested it and it didnt work. or should i make new doors and then alwaysaway 0?

Angle

Posted: Sun Aug 15, 2004 4:21 pm
by tltrude
If you want the door to open both ways, don't put "alwayaway 0". Look at the door from the top and select it. Now hit key N and pick an angle number for one of the two directions the player will face to open it.

Posted: Sun Aug 15, 2004 11:05 pm
by Splaetos
ummm yea alwaysaway "0" would make it NOT open both ways heh

When i first started making doors i always put alwaysaway "1" on them, but its not necessary. Just a valid angle will make it work.
I wrote:If you want a door to just open one way, then add 'alwaysaway' '0' but otherwise just give it an angle(either one, doesnt matter) and it should work.
Sorry if that wasnt clear =)