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MOH Light is screwy

Posted: Mon Aug 16, 2004 12:19 pm
by Szico VII
Everytime I compile my map 2 things happen:

1) MOHLight crashes every time, so no light data, and no, i haven't used ambient lighting....

2) When loading the map afterwards how do i make it DM, and secondly, halfway thru the load the game just shuts down..... every time i try load the level.. when i reopen the game it asks if i want to use safe mode. can anyone help?

Posted: Mon Aug 16, 2004 12:38 pm
by jv_map
1) Does your map feature an info_player_start? :wink:
2) Does mohlight give you an error message when it crashes?
3) Does mohaa give you an error message when it crashes?
4) Do you use a mac?
5) Welcome to .map :)

Posted: Mon Aug 16, 2004 1:23 pm
by Szico VII
Yes it has a start point
moh light just comes up with 'terminated' or summit like that
no
no


and i use maps loads with jk2/3,, theyre fine for that

Posted: Mon Aug 16, 2004 1:52 pm
by Szico VII
ok, light working...

second error now..... apparently there is no spawn point, but i have definitely put one in. any ideas?

start

Posted: Mon Aug 16, 2004 4:38 pm
by tltrude
There has to be one (only one) info_player_start in every type of map.

Posted: Tue Aug 17, 2004 2:49 am
by lizardkid
since all ppl seem to think MP maps are better than SP for some odd reason and it's your 6th post i'll assume this is an MP map.

in that case put in multiple Allied starts and axis starts as well as an info_player_start in your map.