1) How do i make my level a deathmatch (at the moment it's SP) and what spawns do i need.
2) How do i compile light without using the bounce part (Mtool thingy or .bat, I can use either)
3) This is a ported level from one of mine offa Jedi Academy.... which i made using GTK Radiant. This invovled renaming the .map to a .txt and replacing all the texture locations to moh e.t.c. Now, i wanted to port some .md3 models across as well, but the .tga files are giving an error about RGB Mode, about only type 2, grey or type 10 allowed.... is there a fix for this?
1. Your BSP and script (if you have one) must be in the maps/dm folder. The green info_multiplayer spawns are for free-for-all. The Axis and Allied ones are for Team match and all the other games. Every map needs one (only one) gold info_player_start also.
2. Add "-bounce 0" to the light compile options.
3. You would have to use Photoshop to convert the textures, but I don't know how.
You have some TGAs that are not 24 bit, or 32 bit with an alpha channel. That error usually occurs because you are trying to use a 32 bit tga with no alpha channel.
Szico VII wrote:allright. now, what about weapons, im starting a dm and not getting to pick my weapon :S
either
1. In MBuilder, if u use it, click Other Options then Free for all/ TDM option rather than Single Player, it helps to have launch mohaa after compile checked aswell for this i think.
2. if not, once u get the compiled BSP file, copy/put it into main/maps/dm folder
hope this helps!
m4rine
"We must become the change we want to see in the world" (Mahatma Gandhi)