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Lighting questions

Posted: Wed Aug 18, 2004 8:52 pm
by PsychoE
Searched and didn't find anything on these. If there exists a post, please link me. If not, please answer:

1. Have a corona and it is shining through a wall in an adjacent room. Is there a method/clip to solving this?

2. What is overbright_range and how does a setting of 20 differ from 100?

Posted: Wed Aug 18, 2004 10:30 pm
by blue60007
1. No, a corona is an entity. You can delete parts of the entity
2. Not sure. :oops: :?

overbright

Posted: Thu Aug 19, 2004 2:33 am
by tltrude
I think the "overbright" is the central bright sphere of a light entity. For the corona you can scale it down in its entity properties.

Posted: Thu Aug 19, 2004 3:19 am
by PsychoE
blue60007 wrote: You can delete parts of the entity
Not sure how I would, if u could please tell...

What I was getting at with the overbright_range was that I thought that was the radius of the light. I have a larger room with a lightswitch and the corona doesn't give off enough light for the room. I don't have a light entity cause I have no idea how to turn it on or off with my switch (trigger_use - switch - dummy.tik - corona_reg.tik).

Posted: Thu Aug 19, 2004 11:49 am
by G3mInI
Read this thread on how to make a dynamic light turn off and on using a lightswitch. Its not the best lighting solution but it may accomplish what you need.

/forum/viewtopic.php?t=8615&highlight=lightswitch


G3mInI

Posted: Thu Aug 19, 2004 12:26 pm
by PsychoE
That part is all sorted out, but I need more of a radius for the light.

light

Posted: Fri Aug 20, 2004 1:14 am
by tltrude
Normally, you can set the size of a light entity with Key/Value, light/100. That would make it 1/3 the size of a normal light because the default size is 300. If you want the light to be bigger than normal, you would use a value higher than 300.

Posted: Fri Aug 20, 2004 1:28 am
by PsychoE
Hard for me to explain, but maybe I will get some ideas from people after some testing (which won't be for a while, but as soon as I can).

Posted: Sat Aug 21, 2004 12:50 pm
by fuhrer
i cant remember off the top of my head but there is a tutorial somewhere, try googlin it but it tells u all u need to know wth the fxdummy thing

Posted: Sat Aug 21, 2004 1:09 pm
by m4rine
PsychoE wrote:That part is all sorted out, but I need more of a radius for the light.
that sounds like your wanting tom's solution...

Posted: Sat Aug 21, 2004 8:16 pm
by blue60007
PsychoE wrote:
blue60007 wrote: You can delete parts of the entity
Not sure how I would, if u could please tell...
Ooops sorry that was a typo, should read, you CAN'T delete parts of the entity. Sorry :oops: