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Making a transparent texture?
Posted: Thu Aug 19, 2004 12:26 am
by Mj
I am currently trying to create a texture, with holes in, or a transparent one. Something visible, yet see through. But, the method is yet eluding me, after fiddling with PSP8 images and shaders i'm still having no luck
If anyone can help, I'd be most grateful
Mj
Posted: Thu Aug 19, 2004 2:10 am
by Balr14
Create an alpha channel for your texture, color the transparent parts black and the solid parts white (in the alpha channel), save it as a 32 bit tga, use this shader:
textures/yourfolder/yourtexture
{
qer_keyword metal
surfaceparm metal
surfaceparm trans
cull none
{
map textures/yourfolder/yourtexture.tga
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
rgbgen lightingDiffuse
}
}
Posted: Thu Aug 19, 2004 10:22 am
by Mj
Ahar! Thanks Balr

Posted: Thu Aug 19, 2004 9:30 pm
by LeadHead
question... how do u make alpha channels in paint shop pro 8?
i have been wondering that for a while but nobody seems to know

Posted: Thu Aug 19, 2004 9:35 pm
by lizardkid
make it a bitmap (use Paint) and import to PSP 8 for format changing. accessories>paint hopefully
Posted: Fri Aug 20, 2004 2:36 am
by Balr14
I use photoshop. My version of PSP is too old and screws up TGAs pretty bad.
Posted: Sat Aug 21, 2004 12:43 pm
by fuhrer
i struggled for ages tryin to get that alpha channel crap in psp, never did get it

Posted: Sat Aug 21, 2004 1:10 pm
by jv_map
I think it's called a 'mask'

in psp, not overly sure though...