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Map Testing

Posted: Thu Aug 19, 2004 6:53 pm
by Cheetohs
Heh. Just needed to post something so i thought this would suit me well ;).

ya... i guess im good at map testing. If anyone needs a monkey in their map to test every angle and portion of their map.... Give me a ring :lol:

Posted: Thu Aug 19, 2004 9:37 pm
by lizardkid
er...

i understand the bragginess of this but why make a new post? i know your a monkey that walks around the map and finds all glitches imaginable. but er, why post it? put it in the sig or summat.

Posted: Fri Aug 20, 2004 3:57 am
by Cheetohs
That, my friend... is a good idea. EEE EEE. Banana?

EDIT**: Ok... There. it's in the sig. GOod enough?

Posted: Sun Aug 22, 2004 3:51 pm
by Balr14
I rarely have any glitches in my maps (at least ones I don't already know about). But, I frequently have need for play testing. I like to do this to test the design concept and performance, so the map is likely to be in rough form. There's not much point in finishing a map before you find out it plays badly. Anyway, do you do this type of play testing?

Posted: Wed Aug 25, 2004 5:47 pm
by Cheetohs
I do any and every kind of testing, but to test performance you would most likely need a diligent lacky to go 1vs1 with you, or perhaps an entire clan to test bigger numbers. But if you want me to test a map, you tell me what you want and ill do it.

Don't be too 'caulky' about your 'glitch' corrections. Ill find some ;)

Posted: Wed Aug 25, 2004 6:49 pm
by lizardkid
tah, no s*** he will, you would not belive the stuff he's found in the Hunt and Containerz!