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a problem loading the map

Posted: Sat Aug 21, 2004 3:21 pm
by GARRAPIGNADO
Hi all!!!!! :D

I compiled my map, and tried to play it, but, in middle of loading, it returns to Main menu (spearhead).

In the console, it's the following error

Code: Select all

ERROR: Error, ExploderFire at (99999.000000, 99999.000000, 99999.000000) has no model    Use 'showerror 1' at the console to bypass this error message.
If I type showerror 1 in console, I can play it without problem.

I have two exploderfire in different explosions (different #set too), but anyone is in that coord. So, that exploderfire have model models/animate/fx_explosion_tank.tik (and they work if I type showerror 1).

I don't know what's the matter, and I can't find that coord (if they exist, but I don't believe it).

Anyone cuold help me? Thanks all!!!!! :D :D :D

Posted: Sat Aug 21, 2004 4:24 pm
by jv_map
In radiant, go to view -> entity info and then expand the 'script_model' tree. Then check all script_models, make sure they all have a model key and a reasonable origin key. If you find any odd ones, remove them, recompile the map and most likely the error is gone 8-)

script_object

Posted: Sat Aug 21, 2004 6:36 pm
by tltrude
Your exploderfires don't have to be script_models. But, if that is what you have, check the model key/value for both. And, look for a hidden one using what jv_map said. If there is an extra one, it will probably have coordinate of 999999999.

Posted: Sat Aug 21, 2004 9:45 pm
by bdbodger
Isn't that off the grid?

Posted: Sun Aug 22, 2004 8:50 am
by jv_map
Yes, it is. Radiant messes up any script_model entity if you don't give it a valid model key in time :?

Posted: Sun Aug 22, 2004 11:14 am
by GARRAPIGNADO
Yeah, I did what jv_map said and I found a "rebel" model_script (only an arrow, without blue square, and if I deselect, it dissapears!!!).

I removed it and it works!

Thank you very much!!!!!!!!!!!!!!!!!! :D :D :D