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cylinders
Posted: Sat Aug 21, 2004 3:38 pm
by Wheat
I was wonderin if anyone knew if it would be easier on fps if I used the primative cylinder instead of the brushes of equal size. THe area I am thinking of is faily massive. And, in some areas it takes more then one brush to make the shape. I'm guessing that the cylinder will be easier on fps, but I will probably sacrafice my vis?
Posted: Sat Aug 21, 2004 4:58 pm
by Master-Of-Fungus-Foo-D
patches and terrain dont affect vis at all...
Posted: Sat Aug 21, 2004 5:40 pm
by Bjarne BZR
A cylider will be LOD-ed (less triangles whn further away).
But it will be harder to draw when it is really close.
I'd use a cylinder and set it to a lower complexity...
( as for VIS blocking: a barrel should be detailed as it will not block vis in any efffective way )