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Need a little Help - Compile -

Posted: Mon Aug 23, 2004 9:47 pm
by Myth
Hi Need a little help here ...

During a full compile I get this.

C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3
map.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\ma
in\maps\dm\obj_ktb_m3.map
---- vis ----
----- FS_Startup -----
----------------------
26409 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\obj_ktb_m3.bsp
farplane_dist = 6000.000000
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\obj_ktb_m3.prt

************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\obj_ktb_m3.pr
t

How do I fix this chaps?

prt

Posted: Mon Aug 23, 2004 10:02 pm
by tltrude
The prt file is made in the bsp compile. But, if there is a problem in the bsp stage, one will not be made.

You should make a new folder to keep the editor files seperate from the game folders. For me, I use a folder named tltrude in main/maps to store my .map files and other compiler files. The game only needs the .bsp file in the dm folder--and .scr, if there is one.

cheers

Posted: Tue Aug 24, 2004 10:12 pm
by Myth
Thank you Tom for your help ..... :)