r_fastky question...
Posted: Tue Aug 24, 2004 3:09 am
I am testing a server side mod using this bit of script:
Now I have had a person come back to me and say that when they left and played on another server, their sky was all funky. The map they were playing was Remagen. My question is, I know that this loop stuffs that r_fastsky 1 into each players console, but when that map is done or they leave how can I return the r_fastsky cvar back to r_fastsky 0 ?? Or is this really a bad way to mod a stock map ?
G3mInI
Code: Select all
sky:
while(1)
{
for(local.i=1;local.i<=$player.size;local.i++)
$player[local.i] stufftext "r_fastsky 1"
waitframe
}
endG3mInI