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Detail probs
Posted: Wed Aug 25, 2004 1:13 pm
by Patroclus
ok, the vis on my compiling takes way too long and i heard that you can reduce it by makeing stuff into detail, right? the only prob is that when i do that it makes the detailed brush disappear, wat am i doing wrong?
Posted: Wed Aug 25, 2004 1:29 pm
by jv_map
Press ctrl + d

Posted: Wed Aug 25, 2004 2:12 pm
by Patroclus
thank u so much
filters
Posted: Wed Aug 25, 2004 4:51 pm
by tltrude
What that did was to un-filter detail. If you have things filtered out of your view, it will say so at the very top the editor's window in the title bar.
Posted: Wed Aug 25, 2004 4:56 pm
by Master-Of-Fungus-Foo-D
yeah, when i decompiled maps, it looked like HUNDREDS of brushes were missing, but i only had the detail filter on...