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the real DM==>>released
Posted: Wed Aug 25, 2004 4:29 pm
by dr shenker
i've finished a little DM map for 2 vs 2 up to 5 vs 5
if you wanna play it or review it use this link
http://users.telenet.be/verkennersengsb ... M_1.1.zip/
Posted: Wed Aug 25, 2004 4:55 pm
by jv_map
Screenshots! Screenshots! Screenshots!

Posted: Wed Aug 25, 2004 5:03 pm
by lizardkid
make that a forum rule like .map CoD does, MUST have a screenie or five to be able to release map.

Posted: Wed Aug 25, 2004 5:18 pm
by Yarik
imageshack.us
Posted: Wed Aug 25, 2004 7:42 pm
by dr shenker
i don't have them yet,
i think it's better to vheck it out because the screenshots wouldn't say you mutch
Posted: Wed Aug 25, 2004 11:39 pm
by cassidy
Your link leads to an empty folder. Have you removed the file?
Posted: Thu Aug 26, 2004 12:46 pm
by dr shenker
the file wasen't removed but i think it's because of the / at the end of the link
but I've uploaded the file again and here is the link again
http://users.telenet.be/verkennersengsb ... DM_1.1.zip
Posted: Thu Aug 26, 2004 4:38 pm
by Cheetohs
Hmm, it's a very small map, indeed! There isn't much objects for moving around and 'sneaking' to use, so it looks like it's a Camping and/or Western Shootout style gameplay.
For the size of the map, i couldn't test and do much in it, but I did manage to find one small problem.
This is on both sets of boxes.
A few ideas:
-Stay away from the box shaped map. Make it more jaggy with offshoots and stuff. Square is boring.
-Add more obstacles. It almost resembles a paintball style map, but people will play it by camping because lack of cover.
-Add some eye-candy. It's a pretty boring map, even with a 2vs2 or something.
-it look's like a spawnkill fest if a team gets to the other spawn. perhaps put a few spawns right outside the building for 'just-in-case' situations.
-Ground Variations. The whole level is on flat ground. it would be cool if there was some higher/lower ground areas.
Those are just some ideas you can take into consideration. Do whatcha want, it's your map!
Posted: Thu Aug 26, 2004 10:58 pm
by lizardkid
Master Glitcher has DONE IT AGAIN FOLKS! GIVE HIM A HAND!!!

Posted: Thu Aug 26, 2004 11:19 pm
by Cheetohs
...I corrected one thing. That is nothing spectacular. No hands. Please.
Lizard needs a new hobby besides stalking me. Have you tried model planes? Legos? enjoy

Posted: Fri Aug 27, 2004 1:56 am
by lizardkid
hobby? liek a real life?
and no i do do other things than hack into your comp and monitor your activities. er..
(btw taht last porn site where animals+humans.... that was painful)
Posted: Fri Aug 27, 2004 3:39 am
by Cheetohs
WTF! AAAh, Keep it on the down low you idiot! now everyone knows...

. Heh, you're not coming to my birthday. see how you like that.
Posted: Fri Aug 27, 2004 4:46 pm
by lizardkid
Posted: Fri Aug 27, 2004 5:01 pm
by jv_map
Hey hey remember this thread was about dr shenker's new map

please safe off-topic stuff for the off-topic forum.
P.S. lizard congrats on the 1200th post

Posted: Mon Aug 30, 2004 11:42 am
by dr shenker
Cheetohs wrote:Hmm, it's a very small map, indeed! There isn't much objects for moving around and 'sneaking' to use, so it looks like it's a Camping and/or Western Shootout style gameplay.
For the size of the map, i couldn't test and do much in it, but I did manage to find one small problem.
This is on both sets of boxes.
A few ideas:
-Stay away from the box shaped map. Make it more jaggy with offshoots and stuff. Square is boring.
-Add more obstacles. It almost resembles a paintball style map, but people will play it by camping because lack of cover.
-Add some eye-candy. It's a pretty boring map, even with a 2vs2 or something.
-it look's like a spawnkill fest if a team gets to the other spawn. perhaps put a few spawns right outside the building for 'just-in-case' situations.
-Ground Variations. The whole level is on flat ground. it would be cool if there was some higher/lower ground areas.
Those are just some ideas you can take into consideration. Do whatcha want, it's your map!
I wanted to make a second version that is mutch bigger and has levels,
but I'm working at another map right now so I don't have time to work @ the second version.