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AI Tigers in MP maps...possible?

Posted: Sun Dec 22, 2002 9:57 pm
by Guest
Jv, surely a question for you.... I hope. Anyone else?

For my Tractor Works map, again. I was toying with not only Stuka's scripted to bomb the Allied spawns until shot down, but also to give the Germans two or three Pz IVs or Tigers. I saw the general Tank tut posted earlier and seems like that 'might' work.

Do you think it would be possible to say make four or five paths that the tank(s) would use a random seed to follow. They would pause a random amount of time at various nodes, waiting for infantry to follow up say... not that they would know it. Anyway, at the pause points I thought of scripting in...somehow, having them fire at pre-determined target areas, then moving forward again.

Guess my questions are: Think it will work? Will it be bad frame lag? Will the tanks see 'Allied' players and target them?

Posted: Sun Dec 22, 2002 10:11 pm
by jv_map
Yeah that's very well possible.

In fact I've got a working script for Flak88s and tanks that target enemy players.

Sorry it's about bed time for me now.

I'll probably reply tomorrow early ;).

Posted: Tue Mar 25, 2003 1:52 am
by Desert Eagle
And just where can I get this sript JV?

Posted: Thu Apr 10, 2003 1:48 pm
by Parts
check out Battle Server downloadable from mohfiles.com. This will show you all you need to know :o)

If you want to see a modded version working where the tank targets a certain team, air strikes are called in by radio etc, visit the VS-UK spearhead server. www.vs-uk.net

The scripts for this server are within the vsukTotalWarMod in the general downloads section