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shooting ai vehicles
Posted: Mon Aug 30, 2004 2:07 am
by apostle
hey
is it possible to make axis ai vehicles shoot at the player and allied ai?
if it is can someone PLEASE show me how
i have looked and looked for infomation on this but i couldnt find anything.... sorry if it is somewhere on here and i didnt see it
Posted: Mon Aug 30, 2004 6:31 pm
by lizardkid
well this is complex, it really depends on wich vehicle you want to have shoot. tanks are the easiest.
first of assign a local.target (can even be the player) and call this thread when you have the target assigned...
Code: Select all
tankshooter:
if (isalive self)
{
self fullstop
level.gun = self QueryTurretSlotEntity 0
level.gun setAimTarget level.target
local.gun waittill ontarget
wait 2
if (isalive self)
{
level.gun startfiring
}
}
end
this'll make the tank fire once i think. havent ever used it but i got the script from Blue60007.
as for halftracks with mg42's i think you need to glue the mg42 to the halftrack and fling on a gunner to make it work. not sure, never doen that either.
the last one is a panzerwerfer wich is only in SH, you'd have to check the t2l2 script to find out what they did. not sure myself.