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Argh, more bugs
Posted: Wed Sep 01, 2004 1:00 pm
by Ezykeyal
I really start to hate these tools.
One problem is fixed and another one pops up !
Look at the picture and please tell me what this is now.
This happens to allot of entities, when you walk around the level there's hundreds of strange polys going zig-zag through the screen.
I am getting very frustrated, first VIS would constantly stop at 99% (Fixed).
Then i would get a maximum light mapping (Fix but quality is reduced).
Now these weird poly's.
What's next, when the allies try to disable the bomb the entire level explodes ???
Posted: Wed Sep 01, 2004 2:18 pm
by Bjarne BZR
The picture does not show Ezykeyal
******** EDIT ***********
Oh, now I can all of a sudden: The error is that lamp model? Looks really strange... seen a lot of strange stuff but never that... is it only models this happens to? Or does it affect other stuff as well?
Does it only happen when seen through a transparent texture like windows?
Posted: Wed Sep 01, 2004 2:33 pm
by Ezykeyal
Well it happend before on the ladders but after a thorough search I found a sollution for that...seemed like the ladder polys were to large and that indeed fixed the strange huge polys going across the level.
Anyway now it only happens with entities.
Here is another picture of what happends throughout some points over the entire level.
There are some huge polys covering the entire screen which makes this environment unplayable.

Posted: Wed Sep 01, 2004 2:53 pm
by Stratocaster
Oh Lord!! Jeeeez that's weird man... I wish somebody can help you with that
On the first pic indeed looks like a lamp... but also like a butterfly...damn
Does it happen on all maps or just the ones you create?
Have you rotated the entity several times?
Have you checked the file/pontfile command in the menu?
Have you scaled them?
I really don't know what that can be. Try setting different filters for best viewing in your 2d grid view, maybe there's something strange hidden somehere...
Posted: Wed Sep 01, 2004 2:55 pm
by Ezykeyal
Well i just tested it on my girlfriends computer and the phenomenon does not appear on hers.
I think it might be either game or graphic card related.
I am going to reinstall the entire game and see what happens.
Posted: Wed Sep 01, 2004 2:57 pm
by Stratocaster
Now I just see your screenshots again, I wonder if there was a loss of information during the compiling process. Your lighting seems very raw.
Do you take the bsp just after vis compiling for checking the map? Some people do.
Maybe the process was stopped when it should have not... hope it helps

Posted: Wed Sep 01, 2004 2:57 pm
by Bjarne BZR
Ive seen complex or erronous brushes cause this, but never models... you sure you havent put brushes together with the offending models?
Posted: Wed Sep 01, 2004 3:29 pm
by Ezykeyal
Stratocaster wrote:Now I just see your screenshots again, I wonder if there was a loss of information during the compiling process. Your lighting seems very raw.
Do you take the bsp just after vis compiling for checking the map? Some people do.
Maybe the process was stopped when it should have not... hope it helps

There are no lightmaps at all, it takes a long time for it to just even start so I am not bothering with lighting.
Well i reinstalled but the problem persists, it even made the ladder thing comeing back.
Some funny white gray polys are shooting out from it.
I am stumped and very close to throw this annoying piece of shit away (pardon my language).
Bjarne BZR wrote:Ive seen complex or erronous brushes cause this, but never models... you sure you havent put brushes together with the offending models?
I did not touch the entities at all it just suddenly start to happen.
Posted: Wed Sep 01, 2004 3:44 pm
by Stratocaster
Well if the phenomen does not happen when testing the map with your girlfriend's pc, then on yours all mohaa maps should display some kind of funny things, wouldn't they?
That's why I asked before if the "weird stuff" only happens in your custom maps.
If you get those errors on all mohaa maps, check your video card drivers, a file might be corrupt. Or just buy a new one

Posted: Wed Sep 01, 2004 3:57 pm
by Ezykeyal
You were right there was something wrong with my card's settings so reinstalled the detonator drivers and now it works again.
Thanks for all the help guys.