Tug of War mapping and varuious stuff
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Tug of War mapping and varuious stuff
How do I make a tug of war map? Ok, mayvbe a bit wide....
How do i setup moh radiant e.t.c for spearhead? thats what i need to do first. second, how do i make the gametype tow. third, whats the file for the objectives i.e; how do you actually set them up, say for planting a bomb objective. Oh, and if theres a way of making it so the game tells you WHICH bomb has been set e.g. not 'a bomb has been planted' but 'a bomb has been planted in the cable car' thanks
(Its the Schloss Adler by the way, from where eagles dare)
How do i setup moh radiant e.t.c for spearhead? thats what i need to do first. second, how do i make the gametype tow. third, whats the file for the objectives i.e; how do you actually set them up, say for planting a bomb objective. Oh, and if theres a way of making it so the game tells you WHICH bomb has been set e.g. not 'a bomb has been planted' but 'a bomb has been planted in the cable car' thanks
(Its the Schloss Adler by the way, from where eagles dare)
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
I made a couple of Spearhead tow maps.
I adapted the berlin script and I opened up the berlin map with comes with the SDK, its in the sdk folder somewhere. I copied all the TOW switches over into my own map, now I had a working TOW map. In the script just change the names of the objectives, comment out any unnecessary parts or delete them.
I also copied over the AI for the winning animations at the end of the round.
If you make your way to the recycling bin here : http://www.decalattack.com/recyclebin/
go to the maps section, theres 3 maps of mine, Peenemunde, Maginot Line and Saint Nazaire, they are all tow maps, all the scripts and objectives work, just steal the objectives and paste them into your own map.
Hope it helps
I adapted the berlin script and I opened up the berlin map with comes with the SDK, its in the sdk folder somewhere. I copied all the TOW switches over into my own map, now I had a working TOW map. In the script just change the names of the objectives, comment out any unnecessary parts or delete them.
I also copied over the AI for the winning animations at the end of the round.
If you make your way to the recycling bin here : http://www.decalattack.com/recyclebin/
go to the maps section, theres 3 maps of mine, Peenemunde, Maginot Line and Saint Nazaire, they are all tow maps, all the scripts and objectives work, just steal the objectives and paste them into your own map.
Hope it helps
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
the website has changed and none of your map download links work 
could you send me the saint nazairre through email possibly??
szicovii@ntlworld.com
could you send me the saint nazairre through email possibly??
szicovii@ntlworld.com
