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caulk
Posted: Thu Sep 02, 2004 4:58 pm
by hogleg
This is something I have wondered about for a while. If ur going to make a building or house that ur not going to go in, a shell, why not leave it one big block of caulk and just carve ur exterior into it. Why build it with 6 walls.

Posted: Thu Sep 02, 2004 5:01 pm
by Stratocaster
No wonder you wonder about it
In fact that's what I do! I just texture the outside walls, but it's sitll a big brush made of caulk...
close
Posted: Thu Sep 02, 2004 5:57 pm
by tltrude
It is better for vis if it is a solid block. But, it depends on how real you want the outside of the building to look. A flat wall with one texture may not look good if a player was standing right next to it. windows and doors would not be indented. You can still bevel the roof, but there would be no overhagging eves.
Here is an example of a solid brush building. It looks ok, because the players can't walk up to it. Actually, this building moves, ha ha.
There are really about 14 solid blocks in it, and they are all caulk textured--except the faces players can see. Hmmm, I just noticed I have a brick building sitting on a wooden platform--not very realistic!
Posted: Thu Sep 02, 2004 7:59 pm
by hogleg
Hmmmm...very good, thx 4 the answers.
Guess u could use cfg subtract to get ur indentions for ur windows though.
Yeah that brick structure would get a little heavy for a wood platform

Posted: Thu Sep 02, 2004 8:05 pm
by Ezykeyal
Who says the building rests on the wood, it could be wood build around the building...
It also depends on texturing, if you have seperate images for stone walls and windows then it is ofcourse neccesery to build it from multiple polygons.
Remember, better polys then textures.