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Error Solution?

Posted: Fri Sep 03, 2004 1:49 am
by Cheetohs
ERROR: MAX_POINTS_ON_WINDING exceeded

There are too many vertices repeating themselves along a single axis (ie you have an extremely long single brush). It can also mean you have a "brush side polygon" somewhere with more than 64 corner points.

SOLUTION: Find the offending brush (edit -> find entity/brush, and enter the brush number.) and either delete it or cut it into smaller pieces.
Um, i tried cutting any obviously long brushes in half/thirds/fourths, etc. to make them shorter, if that be the case... i looked for any brushes with more than 64 corners... didnt find any and don't remember putting anything rediculous like that in my screwing around map....

but for the solution it tells you to search the brush, but how do you know what the brush number is!? The ***ERROR*** in the compile does not tell me...

Posted: Sat Sep 04, 2004 9:38 pm
by m4rine
sorry i dunno the answer, but shouldnt this be in mapping?

Posted: Mon Sep 06, 2004 11:08 pm
by Cheetohs
yes, yes it should... i thought i posted there but i guess not :? .. oh well.

Posted: Mon Sep 06, 2004 11:40 pm
by Balr14
It tends to be a lot more subtle than that. The error doesn't necessarily apply to one brush. I've seen it because a mapper had too many lamp posts aligned on the same yz axis. I've also seen it when a patch mesh had too many undulations all the same. Could be too many rungs on a ladder.

beam

Posted: Tue Sep 07, 2004 12:18 am
by tltrude
It could also be a roof beam and its supports, or a balcony rail and its posts. Sometimes you will see lines radiating out from the bad rail in the game.

Posted: Tue Sep 07, 2004 8:59 pm
by Cheetohs
Could be too many rungs on a ladder.
heh, i believe it is this. I created a ladder 2552 units high :lol: (for testing purposes.)... it has about 80 rungs. Is that to many ;).

Could this error also apply to stairs? I do not have a 2552 unit long staircase :shock: but i do have a nice large chunk of stairs and steps.

Posted: Tue Sep 07, 2004 9:06 pm
by Cheetohs
w00t. It was the ladder. No error this time. And i wouldn't have done it if it wasn't for you meddling mappers. :P thanks for the advise tltrude and balr. You owe me big time :wink:

Posted: Tue Sep 07, 2004 9:09 pm
by Ezykeyal
You do not have to reduce the rungs, you could split up the ladder box into multiple parts as well to get rid of common errors.

Posted: Tue Sep 07, 2004 10:25 pm
by Balr14
I'd still reduce the number of rungs or use a transparent texture with rungs. 80 rungs is at least 640 visible triangles, more if the ends are exposed.

Posted: Tue Sep 07, 2004 11:54 pm
by M&M
what will nodraw do in this situation ? if i place it on the non-visible sides of the rungs. would it affect how many vertices are drawn?

Posted: Wed Sep 08, 2004 12:31 am
by Balr14
Use caulk, not no-draw.

Posted: Wed Sep 08, 2004 12:37 am
by M&M
i know, i always use caulk. but i was wondering what nodraw would do here.
Ezykeyal in caulk vs nodrawn post wrote:A brush with caulk generates the wall but has an invisible texture.
A brush with Nodraw leaves everything out.
so perhaps that should reduce the number of vertices ?

Posted: Wed Sep 08, 2004 12:52 am
by Stratocaster
I assume all your rungs are detailed, aren't they?

Try splitting the ladder in two pieces, make an intermediate level and don't put the 2 pieces one just above of the other... just an idea... :roll:

rungs

Posted: Wed Sep 08, 2004 1:01 am
by tltrude
I think ladders look better if the rungs are not as wide as the rails. I see a lot of noob ladders that have 8 unit rails and 8 unit rungs--the texture is always off too, ha ha. Those ladders look bad in the game. Just think how hard it would be to climb a ladder with fat rails and rungs!

If you take the time to make your ladders look good, you'll never get that error. It only happens if the rails and rungs are the same width!

Posted: Wed Sep 08, 2004 1:19 am
by Stratocaster
hey you better check what Tom said. I never got that problem and I have a 4 floors high church you can climb with a ladder. I tell ya if you jump from there no matter what your health is you die... that's a lot or rungs :wink:

Try those dimensions :

rail : 4 x 4 base and whatever the height

rung : 2 x 3 base and then 40 more or less long

space rungs x 25 more or less...