Messed Up Shadows And Dissapearing Brushes

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duckhook_72
Lance Corporal
Posts: 22
Joined: Sun Aug 01, 2004 8:49 pm

Messed Up Shadows And Dissapearing Brushes

Post by duckhook_72 »

Hey i recently made a map and a building in it looked fine on radiant but when i go into the game there is extreme black shadow on some of the brushes and often you cant even tel where the brushes are because the contrast between black and white is so strong also the floor is a texture that i didnt apply and there is no other brush on the same plane does anyone know what is going on???
Balr14
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Location: Germantown, WI, USA

Post by Balr14 »

If those black and white brushes contain yellow as well, you are missing textures.
duckhook_72
Lance Corporal
Posts: 22
Joined: Sun Aug 01, 2004 8:49 pm

Post by duckhook_72 »

No there was no yellow but the patch meshes that had this shadow on it you fell threw on the game..
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tltrude
Chuck Norris
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overlap

Post by tltrude »

Check for duplacate brushes that are oveplapping each other. You can tell if that is the case by selecting the brush twice. If it turns a brighter shade of red, there is more than one brush in the same spot.

That happens sometimes when you use "undo".
Tom Trude,

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Balr14
Colonel
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Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

duckhook_72 wrote:No there was no yellow but the patch meshes that had this shadow on it you fell threw on the game..
You can fall through patch mesh regardless of the texture used. Bad collision detection. An image would help.
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