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Messed Up Shadows And Dissapearing Brushes
Posted: Sat Sep 04, 2004 5:16 am
by duckhook_72
Hey i recently made a map and a building in it looked fine on radiant but when i go into the game there is extreme black shadow on some of the brushes and often you cant even tel where the brushes are because the contrast between black and white is so strong also the floor is a texture that i didnt apply and there is no other brush on the same plane does anyone know what is going on???
Posted: Sun Sep 05, 2004 5:47 am
by Balr14
If those black and white brushes contain yellow as well, you are missing textures.
Posted: Sun Sep 05, 2004 7:04 am
by duckhook_72
No there was no yellow but the patch meshes that had this shadow on it you fell threw on the game..
overlap
Posted: Sun Sep 05, 2004 7:11 am
by tltrude
Check for duplacate brushes that are oveplapping each other. You can tell if that is the case by selecting the brush twice. If it turns a brighter shade of red, there is more than one brush in the same spot.
That happens sometimes when you use "undo".
Posted: Sun Sep 05, 2004 2:37 pm
by Balr14
duckhook_72 wrote:No there was no yellow but the patch meshes that had this shadow on it you fell threw on the game..
You can fall through patch mesh regardless of the texture used. Bad collision detection. An image would help.