If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
Andy
Corporal
Posts: 33 Joined: Sun Feb 02, 2003 6:44 pm
Post
by Andy » Sun Sep 05, 2004 2:27 am
I just played a map (Sahara) that had walls you could blow up. How is this done? I am honestly clueless...so some detailed description on getting started with these would be seriously appreciated. Thanks.
Balr14
Colonel
Posts: 450 Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA
Post
by Balr14 » Sun Sep 05, 2004 3:11 am
The easiest way I know is to make them func_barrel.
m4rine
Major General
Posts: 714 Joined: Fri Apr 11, 2003 5:28 pm
Location: UK
Post
by m4rine » Sun Sep 05, 2004 4:56 pm
yes, seems the best way, though if u want them not expliding but destroyable, then func->crate
"We must become the change we want to see in the world" (Mahatma Gandhi)
Andy
Corporal
Posts: 33 Joined: Sun Feb 02, 2003 6:44 pm
Post
by Andy » Sun Sep 05, 2004 5:32 pm
Yes...I guess destroyable was more that I was thinking. With peices of it flying when it gets destroyed.
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
Post
by Master-Of-Fungus-Foo-D » Sun Sep 05, 2004 5:38 pm
do you want the player to blow up the wall with a plantable bomb, or a grenade? ('cause theres a tut on the site for making it blow up with a plantable bomb)
Andy
Corporal
Posts: 33 Joined: Sun Feb 02, 2003 6:44 pm
Post
by Andy » Sun Sep 05, 2004 5:49 pm
Just guns or grenades. Nothing special, its for MP.
m4rine
Major General
Posts: 714 Joined: Fri Apr 11, 2003 5:28 pm
Location: UK
Post
by m4rine » Tue Sep 07, 2004 12:42 pm
func->crate then
"We must become the change we want to see in the world" (Mahatma Gandhi)