Sound only play in one area
Posted: Mon Sep 06, 2004 11:42 am
I have an alarm sound that i would like to play when i run through a trigger.
This works great but only when you near the sound speaker(a model/fx/dummy.tik with the always draw and not solid ticked)
with this script-
local.master = spawn ScriptMaster
local.master aliascache snd_alarm sound/mechanics/Mec_Alarm_10.wav soundparms 1.2 0.0 1.0 0.0 300 12000 item streamed maps "m6l3a "
$alarmspeaker loopsound snd_alarm
so how comes i have the always draw ticked but when i move about 4 feet away from the speaker the sound fades away,i am still in line with the speaker!
How can i get the alarm sound to play whereever i am on the map?
This works great but only when you near the sound speaker(a model/fx/dummy.tik with the always draw and not solid ticked)
with this script-
local.master = spawn ScriptMaster
local.master aliascache snd_alarm sound/mechanics/Mec_Alarm_10.wav soundparms 1.2 0.0 1.0 0.0 300 12000 item streamed maps "m6l3a "
$alarmspeaker loopsound snd_alarm
so how comes i have the always draw ticked but when i move about 4 feet away from the speaker the sound fades away,i am still in line with the speaker!
How can i get the alarm sound to play whereever i am on the map?