further to my last post, the paths are correct, i double & tripple checked them, it just doesnt seem to want to work.
The paths set for mohaa.exe, and Radiant (not Mbuilder) and for the location of the maps, just as they should be. I have even followed intructions from various of ther sites to do this manually via command promt, but still cant get this bsp file created. Any idea's whats wrong ?.
could it be that both Radiant and Mbuilder is not working properly, if so, can you guide me to where i can get a good version from. i got mine from www.mohaa.ea.com (Radiant) and gamespy's file planet (Mbuilder)
Any help gratefully recieved on this
TIA
Cru
COMPILER PROBLEMS
Moderator: Moderators
something must be wrong with the paths, no matter how many times u revise them. compiling in mbuilder is MUCH easier then anything else and will give alot less problems
so lets go over them again easy
GAME DIRECTORY:click on change and find where the mohaa directory is, then click ok
COMPILER DIRECTORY:this is where the q3map compiler is. usually its found in the mohrad tools folder. so click on change and start looking for it.
MAP SOURCE DIRECTORY:this is where your .map file is. so click on change and see where you saved your map and choose that,then click ok.
now it should work, if it doesnt then there must be some other type of problem with the .map file itself . like for instance you forgot to add a info_playerstart .
anyways, it would be wise to log the compiling operation and post it here, so we can analyze any other problems that appear and find a solution for you
in order to log the compile process you must make a folder then add this in the bsp options
that should print all the stuff said in the compiler to this .txt file
which you will then copy paste in a "code" tag 
so lets go over them again easy
GAME DIRECTORY:click on change and find where the mohaa directory is, then click ok
COMPILER DIRECTORY:this is where the q3map compiler is. usually its found in the mohrad tools folder. so click on change and start looking for it.
MAP SOURCE DIRECTORY:this is where your .map file is. so click on change and see where you saved your map and choose that,then click ok.
now it should work, if it doesnt then there must be some other type of problem with the .map file itself . like for instance you forgot to add a info_playerstart .
anyways, it would be wise to log the compiling operation and post it here, so we can analyze any other problems that appear and find a solution for you
in order to log the compile process you must make a folder then add this in the bsp options
Code: Select all
-v > C:\myfolder\bsp_log.txt which you will then copy paste in a "code" tag
Code: Select all
error
There may also be an error in your map that is preventing the bsp compile. Normally with beginners, it is a missing "info_player_start" spawn point, or they have used a "space" in the name of their map. Also, don't forget to add at least one light.

