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COMPILER PROBLEMS

Posted: Tue Sep 07, 2004 5:36 pm
by crusader_mf
further to my last post, the paths are correct, i double & tripple checked them, it just doesnt seem to want to work.
The paths set for mohaa.exe, and Radiant (not Mbuilder) and for the location of the maps, just as they should be. I have even followed intructions from various of ther sites to do this manually via command promt, but still cant get this bsp file created. Any idea's whats wrong ?.
could it be that both Radiant and Mbuilder is not working properly, if so, can you guide me to where i can get a good version from. i got mine from www.mohaa.ea.com (Radiant) and gamespy's file planet (Mbuilder)

Any help gratefully recieved on this
TIA
Cru

Posted: Tue Sep 07, 2004 6:22 pm
by M&M
something must be wrong with the paths, no matter how many times u revise them. compiling in mbuilder is MUCH easier then anything else and will give alot less problems
so lets go over them again easy

GAME DIRECTORY:click on change and find where the mohaa directory is, then click ok

COMPILER DIRECTORY:this is where the q3map compiler is. usually its found in the mohrad tools folder. so click on change and start looking for it.

MAP SOURCE DIRECTORY:this is where your .map file is. so click on change and see where you saved your map and choose that,then click ok.

now it should work, if it doesnt then there must be some other type of problem with the .map file itself . like for instance you forgot to add a info_playerstart .

anyways, it would be wise to log the compiling operation and post it here, so we can analyze any other problems that appear and find a solution for you

in order to log the compile process you must make a folder then add this in the bsp options

Code: Select all

-v > C:\myfolder\bsp_log.txt  
that should print all the stuff said in the compiler to this .txt file
which you will then copy paste in a "code" tag :wink:

error

Posted: Tue Sep 07, 2004 7:00 pm
by tltrude
There may also be an error in your map that is preventing the bsp compile. Normally with beginners, it is a missing "info_player_start" spawn point, or they have used a "space" in the name of their map. Also, don't forget to add at least one light.

Posted: Fri Sep 10, 2004 12:02 pm
by coolfred
:arrow: Follow the instructions in the nemesis's site => http://www.mohtut.8m.com in the mapping section the tutorials : installing mohradiant, configuring mohradiant AND configuring MBuilder.

:wink: IF YOU FOLLOW ALL THE INSTRUCTIONS THAT WILL WORK !!!


8-) Coolfred 8-)