when i test my map there is no sound at all. When i look in console it says:
ERROR:ENTITY::SOUND walking_stone_cold hasnt got an alias in ubersound.scr or in uberdialog.scr. Anyone got a explanation why and how to fix it?
no sound?
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Pan
also, be sure your compiled map(.bsp) is in the right directory. Assuming you have a DM map it has to be in ../main/maps/dm for the (normal player/weapon) sounds to work. In Mbuilder you can set "copy bsp to mapdirectory (set by gametype)". Even when I set it to the right gametype it still ends up in my own mapfiles-folder so I have to manually copy/paste it into the right folder before starting the game. I have to check that someday;)
I know when I was mapping for Quake2 all I had to do to set up some sounds was create a target_speaker, set the path to the file and then include it in the .zipfile. Sigh....those were the days. Getting custom ambient sounds to work in MoH unfortunately is a whole different story.
The easiest way to at least get some noise in your map is to use a sound-theme of one of the original Moh levels. Just add the following line to your map's script file, between 'level waittill prespawn' and 'level waittill spawn':
exec global/ambient.scr m5l1b (where m5l1b for example stands for the bsp name of one of the original levels)
maybe you already know all this stuff, but ya never know right?
I know when I was mapping for Quake2 all I had to do to set up some sounds was create a target_speaker, set the path to the file and then include it in the .zipfile. Sigh....those were the days. Getting custom ambient sounds to work in MoH unfortunately is a whole different story.
The easiest way to at least get some noise in your map is to use a sound-theme of one of the original Moh levels. Just add the following line to your map's script file, between 'level waittill prespawn' and 'level waittill spawn':
exec global/ambient.scr m5l1b (where m5l1b for example stands for the bsp name of one of the original levels)
maybe you already know all this stuff, but ya never know right?

