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Bots unleashed!

Posted: Mon Dec 23, 2002 9:51 pm
by jv_map
Finally releasing a beta version of the multiplayer bots I've been working on.

A small test map is included, the bots won't work on other maps.

Download BETA

Posted: Mon Dec 23, 2002 10:10 pm
by Surgeon
Its a real blast !!

Posted: Mon Dec 23, 2002 10:55 pm
by Coublacka
Man thats pretty sweet. Its alot better with bots, they dont complain.

Posted: Mon Dec 23, 2002 11:00 pm
by Mirek
Way to go JV_MAP!!! That's fantastic. First steps into a new world. :)

Posted: Mon Dec 23, 2002 11:30 pm
by General Death
Working bots...holy crap. Great work JV!!!

Posted: Mon Dec 23, 2002 11:53 pm
by Slyk
Finally! But dude, where's my PANZER??????????? :shock:

Seriously, it's AWESOME.... very cool... the possibilites have grown by mega-leaps!

So, where's my Panzer???? :roll:

Looking forward to the explosion of script possibilities. Your very talented! Did you 'find' the script definitions or have to create them? I'm guessing special tik files and the like.

Posted: Tue Dec 24, 2002 2:30 am
by Guest
Wow jv the ball is in our coart now

:)

Posted: Tue Dec 24, 2002 5:22 am
by mohaa_rox
Wow! That's so cool and awesome!

Suggestions

Posted: Tue Dec 24, 2002 9:38 am
by Mr. Jingles
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Bugs
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Can't snipe the super MG42 men in the head (they won't die... sometimes)

Weapon appears after a long while... your are forced to sit around until it pops up

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Wants
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Make it so that Allies follow your commands - 'Get out of my way' and they all run away

Make it so that Axis taunt you back - This is really unneeded but a feature that would be cool

Make the enemies as powerful as you... and as accurate with the guns as you

Make the enemies faster to react

Rearrange their priorities a bit to make them seem more realistic
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I haven't checked out the script files yet so I'm not sure if you can change the settings through there. Actually I'll check it tomorrow after I sleep

Posted: Tue Dec 24, 2002 9:49 am
by jv_map
Weapon appears after a long while... your are forced to sit around until it pops up
This is just a protection. The script waits until you're 'recognized' before releasing you out in the open. Otherwise, you have a chance of being attacked by your own bots. The time you have to wait relies on the speed of the server. When playing on a localhost, you don't have to wait at all.

Make it so that Allies follow your commands - 'Get out of my way' and they all run away
Actually I don't think that's possible :cry:

Make it so that Axis taunt you back - This is really unneeded but a feature that would be cool
Think that's too much work for something useless ;).

Make the enemies as powerful as you... and as accurate with the guns as you
Some other guys said they were too accurate :? , think I'll have to make different skill levels.

Rearrange their priorities a bit to make them seem more realistic
Ok that should be easy.

Thanks everybody for your feedback! 8)

Posted: Tue Dec 24, 2002 10:22 am
by mohaa_rox
Hmmm...... I think that we should have some score for the player. I killed many other axis but the score was "0". I killed myself and..."-1"! How disgraceful it was!

Posted: Tue Dec 24, 2002 10:52 am
by jv_map
mohaa_rox wrote:Hmmm...... I think that we should have some score for the player. I killed many other axis but the score was "0". I killed myself and..."-1"! How disgraceful it was!
I'm afraid that can't be fixed either :(.

GOD HAS ARRIVED and his name is jv_map

Posted: Tue Dec 24, 2002 11:41 am
by LT.BARNES
DUDE U R THE BEST!!!
I HAVE WANTED BOTS IN THIS GAME

//////////WANTS//////////////////////////////////////////

1) can u make it so it shows how many u killed
2) can u show all the bots in the score board and how many kills they have

3) can u put the bots in the other mp levels???

4) MAKE MORE LEVELS WITH BOTS CAUSE U KICK ASS!!!!!!!!!

5) show them to someone who can show EA and then maybe they will get their ass's goin and make BLOODY BOT LEVELS

6) u r the best man i thank u loads

???

Posted: Tue Dec 24, 2002 12:26 pm
by LT.BARNES
hay i opened ya level in the map editor... and i gave it walls around the outside and trees... i compiled it and i went to play it, but the change doesn't happen at all??? why is this? i mean i play it in the singleplayer and it compiles fine, but in the mp version it doesn't show?? why is this?

Posted: Tue Dec 24, 2002 12:51 pm
by jv_map
Did you save it in the maps/obj folder?