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stealing obj problem

Posted: Sat Sep 11, 2004 9:24 pm
by Hell_Soldier
i did this according to the tutorial, and when i start playing as allies the objective just disappear and i win. instead of waiting for me to trigger it.

trigger

Posted: Sun Sep 12, 2004 8:16 am
by tltrude
Probably your script, please post it.

Posted: Sun Sep 12, 2004 7:43 pm
by Hell_Soldier
theres nothing to post. i copied the tutorial script as a test. all i changed was the level.script to my .scr file

tutorial

Posted: Sun Sep 12, 2004 7:56 pm
by tltrude
Well, I have no way of knowing which tutorial you are refering to. Maybe you should do it again. If the script is right, then it must be that the targetname of the trigger in the map does not match the one in the script--another wild guess.

As an example: If you have a line in the script that says "$mytrigger waittill trigger", it will be skipped if there is no trigger by that name in the map. In other words, the script will not wait at that line for the trigger to be used by a player.

Posted: Sun Sep 12, 2004 11:36 pm
by Bjarne BZR
I suspect you mean this tutorial that I wrote...

And if so you are using this script:

Code: Select all

// Custom objective test map
// ARCHITECTURE: Bjarne Gr?nnevik
// SCRIPTING: Bjarne Gr?nnevik
main:
	setcvar "g_obj_alliedtext1" "Steal the documents." 
	setcvar "g_obj_alliedtext2" "- Go get them"
	setcvar "g_obj_alliedtext3" "- U know U whant to"
	setcvar "g_obj_axistext1" "Prevent the allies"
	setcvar "g_obj_axistext2" "from stealing the"
	setcvar "g_obj_axistext3" "documents (Please?)."
	setcvar "g_scoreboardpic" "none"
	level waittill prespawn
	exec global/DMprecache.scr
	// Change <NAME_OF_YOUR_MAP_FILE> to
	// the name of you'r map file
	level.script = maps/obj/<NAME_OF_YOUR_MAP_FILE>.scr
	exec global/ambient.scr <NAME_OF_YOUR_MAP_FILE>
	level waittill spawn
	// Set the parameters for round based match
	level.dmrespawning = 0 // 1 or 0 (0=no respawn)
	level.dmroundlimit = 5 // round time limit in minutes
	level.clockside = axis // axis, allies, kills, or draw
	// Comment out this line to be able to set the bomb
	// when alone on the map ( just for testing )
	// level waittill roundstart
	// Start the win check thread for allies
	thread desk_document_check
	// If the end of the match is reached, the Axis win
	level waittill axiswin
end // end of main

// Document checks
desk_document_check:
	while(1) { // forever
		// Dont execute past this line
		// until someone triggers the object
		$documents_trigger waittill trigger
		// parm.other is the triggerer
		if(parm.other.dmteam == allies) {
			// Make the document graphix disappear
			$documents hide
			// break out of the while loop
			break
		}
		// protection against making this
		// thread use too much CPU
		waitframe
	}
	teamwin allies // Make allies win the match
end // end allies victory test
Are you sure your triggers and entities are correctly named?
Do you get any errors in the console?

old

Posted: Mon Sep 13, 2004 5:12 am
by tltrude
Must be an old script because this line will not work.

exec global/ambient.scr <NAME_OF_YOUR_MAP_FILE>

Not without a mymapname.mus file, that is. But, this would work.

exec global/ambient.scr mohdm7

-------------------------------------------------------------------

My bet is the targetname of the trigger is "document_trigger" and not "documents_trigger" as it should be.

Posted: Mon Sep 13, 2004 2:09 pm
by Hell_Soldier
im not bothered about the backround sound right now.

i actualy used the tutorial on the .map website:
click here

i checked and the triggers are named correctly

Posted: Mon Sep 13, 2004 3:42 pm
by Bjarne BZR
I repeat: Do you get any errors in the console? ( The link is to a tutorial telling you how to get ALL of the console written to file, because sometimes with scrit errors: the error is so high up in console that it is not visible anymore )

logfile

Posted: Mon Sep 13, 2004 8:44 pm
by tltrude
Just before you load the map, type logfile 1 in the console and hit enter. Then copy and paste the text from "qconsole.log" (it will be in mohaa/main) here.

Posted: Tue Sep 14, 2004 2:47 pm
by Hell_Soldier
k i got the log file. ill write the logfile like a Quote:
------ Server Initialization ------
Server: obj/test
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/naxosplans1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
idle is not a valid channel on bazooka_fly alias.
------ Server Initialization Complete ------ 9.03 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------


-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.967000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------



-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
idle is not a valid channel on bazooka_fly alias.
Parse/Load time: 0.122000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------

stitched 0 LoD cracks
...loaded 10 faces, 0 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
R_LevelMarksLoad: maps/obj/test.dcl not found
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_lite.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_hard.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_lite.tik'
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_hard.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bazookaexp_base.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_paper.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_wood.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_stone.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_dirt.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_grass.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_mud.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_gravel.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_sand.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_foliage.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_snow.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_carpet.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fx_fence_wood.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.28 seconds
CL_InitCGame: 3.41 seconds
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
Called FadeSound with: 0.000000
<|BdD|>Sgt.Hell_Soldier|1| has entered the battle
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_1plt_1_beret.skc' or 'models/player/german_1plt_1_beret.skc'
<|BdD|>Sgt.Hell_Soldier|1| has joined the Allies
Unknown client game command: status
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
Allies Win!
------ Server Initialization ------
Server: obj/test
Called FadeSound with: 0.000000
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
------ Server Initialization Complete ------ 0.18 seconds
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
<|BdD|>Sgt.Hell_Soldier|1| has entered the battle
Unknown client game command: status

Disconnected from server
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
"logfile" is:"1" default:"0"

Posted: Tue Sep 14, 2004 3:09 pm
by jv_map
Funny it should say 'adding script' somewhere :? did you set developer to 1?

script

Posted: Tue Sep 14, 2004 6:45 pm
by tltrude
I see "Allies win", but I don't see the script being loaded. The script file (test.scr) should be in the main/maps/obj folder with the bsp file (test.bsp).

One way to tell if the script is working is with that background sound I mentioned. If the script is running you will hear the background sound. But, if it is quiet, the script failed to load.

If you don't have it, add this to your mohaa desktop shotcut target line.

+set ui_console 1 +set developer 1

Here is what mine looks like:

"C:\Program Files\EA GAMES\MOHAA\MOHAA.exe" +set cl_playintro 0 +set ui_skip_eamovie 1 +set ui_skip_titlescreen 1 +set ui_skip_legalscreen 1 +set ui_console 1 +set developer 1

Posted: Tue Sep 14, 2004 8:22 pm
by Hell_Soldier
k heres another logfile when u can see that the script is being loaded.

and i think the problem is with the trigger not waiting for Allied player to be near it.

when i join axis all if cool. when i join allies i win in a sec without doing anything.

well anyway, heres the log:
"g_gametype" is:"4" default:"0"
------ Server Initialization ------
Server: test
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (mainta/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3020
Magic sizeof actor numer: 2956

------------------
Event system initialized: 178 classes 1468 events 1045216 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/test.bsp, 0 )
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 6 ms
0 teams with 0 entities
Adding script: 'test.scr'
WARNING: had to sanitize the name for client 0
^~^~^ Event 'dmbulletcount' does not exist.
^~^~^ Event 'dmstartammo' does not exist.
^~^~^ Event 'dmammorequired' does not exist.
^~^~^ Event 'dmfiredelay' does not exist.
^~^~^ Event 'dmbulletdamage' does not exist.
^~^~^ Event 'dmmovementspeed' does not exist.
^~^~^ Event 'dmbulletrange' does not exist.
^~^~^ Event 'dmbulletspread' does not exist.
^~^~^ Event 'dmfirespreadmult' does not exist.
^~^~^ Event 'dmcrosshair' does not exist.
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
2 entities spawned
5 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 1896 ms


-----------PARSING 'ubersound/uberdialog.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.988000 seconds.
-------------PARSING 'ubersound/uberdialog.scr' DONE (SERVER)---------------



-----------PARSING 'ubersound/ubersound.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
idle is not a valid channel on bazooka_fly alias.
Parse/Load time: 0.270000 seconds.
-------------PARSING 'ubersound/ubersound.scr' DONE (SERVER)---------------

------ Server Initialization Complete ------ 3.76 seconds
soundtrack switched to music/obj_team4.mus.
playing music/obj_team4.mus
music set to normal with fallback normal
Loading Ambient.scr
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\35378\protocol\17\rate\25000\dm_playermodel\allied_1plt_1_beret\dm_playergermanmodel\german_1plt_1_beret\name\<|BdD|>Sgt.Hell_Soldier|1|\snaps\20<<<
version 17 connecting to 17
Going from CS_FREE to CS_CONNECTED for <|BdD|>Sgt.Hell_Soldier|1|
CL packet loopback: connectResponse
<|BdD|>Sgt.Hell_Soldier|1| : dropped gamestate, resending
SV_SendClientGameState() for <|BdD|>Sgt.Hell_Soldier|1|
Going from CS_CONNECTED to CS_PRIMED for <|BdD|>Sgt.Hell_Soldier|1|
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (mainta/cgamex86.dll)

------------------
Event system initialized: 7 classes 144 events 4032 total memory in response list

CM_LoadMap( maps/test.bsp, 1 )


-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 1.079000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------



-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
idle is not a valid channel on bazooka_fly alias.
Parse/Load time: 0.126000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------

stitched 0 LoD cracks
...loaded 10 faces, 0 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
R_LevelMarksLoad: maps/test.dcl not found
SOUNDTRACK: Loading music/obj_team4.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_lite.tik'
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_hard.tik'
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_lite.tik'
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_hard.tik'
TIKI_ParseInit: unknown init command sfx in models/fx/bazookaexp_base.tik on line 104, skipping line.
TIKI_ParseInit: unknown init command ( in models/fx/bazookaexp_base.tik on line 105, skipping line.
TIKI_ParseInit: unknown init command alpha in models/fx/bazookaexp_base.tik on line 106, skipping line.
TIKI_ParseInit: unknown init command offset in models/fx/bazookaexp_base.tik on line 107, skipping line.
TIKI_ParseInit: unknown init command count in models/fx/bazookaexp_base.tik on line 108, skipping line.
TIKI_ParseInit: unknown init command model in models/fx/bazookaexp_base.tik on line 109, skipping line.
TIKI_ParseInit: unknown init command align in models/fx/bazookaexp_base.tik on line 110, skipping line.
TIKI_ParseInit: unknown init command randvel in models/fx/bazookaexp_base.tik on line 111, skipping line.
TIKI_ParseInit: unknown init command accel in models/fx/bazookaexp_base.tik on line 112, skipping line.
TIKI_ParseInit: unknown init command life in models/fx/bazookaexp_base.tik on line 113, skipping line.
TIKI_ParseInit: unknown init command scalemin in models/fx/bazookaexp_base.tik on line 114, skipping line.
TIKI_ParseInit: unknown init command scalemax in models/fx/bazookaexp_base.tik on line 115, skipping line.
TIKI_ParseInit: unknown init command scalerate in models/fx/bazookaexp_base.tik on line 116, skipping line.
TIKI_ParseInit: unknown init command fade in models/fx/bazookaexp_base.tik on line 117, skipping line.
TIKI_ParseInit: unknown init command ) in models/fx/bazookaexp_base.tik on line 118, skipping line.
TIKI_ParseInit: unknown init command sfx in models/fx/bazookaexp_base.tik on line 126, skipping line.
TIKI_ParseInit: unknown init command ( in models/fx/bazookaexp_base.tik on line 127, skipping line.
TIKI_ParseInit: unknown init command model in models/fx/bazookaexp_base.tik on line 128, skipping line.
TIKI_ParseInit: unknown init command life in models/fx/bazookaexp_base.tik on line 129, skipping line.
TIKI_ParseInit: unknown init command angles in models/fx/bazookaexp_base.tik on line 130, skipping line.
TIKI_ParseInit: unknown init command ) in models/fx/bazookaexp_base.tik on line 131, skipping line.
TIKI_LoadTIKIfile: unknown section } in models/fx/bazookaexp_base.tik on line 135, skipping line.
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bazookaexp_base.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_paper.tik'
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/grenexp_wood.tik.
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_wood.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_stone.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_dirt.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_metal.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_grass.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_mud.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_gravel.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_sand.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_foliage.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_snow.tik'
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in 'models/fx/grenexp_carpet.tik'
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.02 seconds
CL_InitCGame: 2.00 seconds
Going from CS_PRIMED to CS_ACTIVE for <|BdD|>Sgt.Hell_Soldier|1|
Called FadeSound with: 0.000000
<|BdD|>Sgt.Hell_Soldier|1| has entered the battle
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_1plt_1_beret.tik
RE_RegisterModel: Registration failed for 'models/player/allied_1plt_1_beret.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_1plt_1_beret.skc' or 'models/player/german_1plt_1_beret.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_1plt_1_beret.tik
RE_RegisterModel: Registration failed for 'models/player/german_1plt_1_beret.tik'
<|BdD|>Sgt.Hell_Soldier|1| has joined the Allies
Unknown client game command: status
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_1plt_1_beret.tik
^~^~^ Bad model name 'models/player/allied_1plt_1_beret.tik'
ERROR: Entity::Sound: dfr_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix.
Allies Win!
------ Server Initialization ------
Server: test
Called FadeSound with: 0.000000
==== CleanupGame ====
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 1 ms
0 teams with 0 entities
Adding script: 'test.scr'
WARNING: had to sanitize the name for client 0
^~^~^ Event 'dmbulletcount' does not exist.
^~^~^ Event 'dmstartammo' does not exist.
^~^~^ Event 'dmammorequired' does not exist.
^~^~^ Event 'dmfiredelay' does not exist.
^~^~^ Event 'dmbulletdamage' does not exist.
^~^~^ Event 'dmmovementspeed' does not exist.
^~^~^ Event 'dmbulletrange' does not exist.
^~^~^ Event 'dmbulletspread' does not exist.
^~^~^ Event 'dmfirespreadmult' does not exist.
^~^~^ Event 'dmcrosshair' does not exist.
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
2 entities spawned
5 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 86 ms
Going from CS_PRIMED to CS_ACTIVE for <|BdD|>Sgt.Hell_Soldier|1|
------ Server Initialization Complete ------ 0.55 seconds
soundtrack switched to music/obj_team4.mus.
playing music/obj_team4.mus
music set to normal with fallback normal
Loading Ambient.scr
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
<|BdD|>Sgt.Hell_Soldier|1| has entered the battle
<|BdD|>Sgt.Hell_Soldier|1| has joined the Allies
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_1plt_1_beret.tik
^~^~^ Bad model name 'models/player/allied_1plt_1_beret.tik'
Unknown client game command: status
ERROR: Entity::Sound: dfr_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix.
Allies Win!
------ Server Initialization ------
Server: test
Called FadeSound with: 0.000000
==== CleanupGame ====
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 1 ms
0 teams with 0 entities
Adding script: 'test.scr'
WARNING: had to sanitize the name for client 0
^~^~^ Event 'dmbulletcount' does not exist.
^~^~^ Event 'dmstartammo' does not exist.
^~^~^ Event 'dmammorequired' does not exist.
^~^~^ Event 'dmfiredelay' does not exist.
^~^~^ Event 'dmbulletdamage' does not exist.
^~^~^ Event 'dmmovementspeed' does not exist.
^~^~^ Event 'dmbulletrange' does not exist.
^~^~^ Event 'dmbulletspread' does not exist.
^~^~^ Event 'dmfirespreadmult' does not exist.
^~^~^ Event 'dmcrosshair' does not exist.
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
2 entities spawned
5 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 87 ms
Going from CS_PRIMED to CS_ACTIVE for <|BdD|>Sgt.Hell_Soldier|1|
------ Server Initialization Complete ------ 0.54 seconds
soundtrack switched to music/obj_team4.mus.
playing music/obj_team4.mus
music set to normal with fallback normal
Loading Ambient.scr
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
<|BdD|>Sgt.Hell_Soldier|1| has entered the battle
<|BdD|>Sgt.Hell_Soldier|1| has joined the Allies
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_1plt_1_beret.skc' or 'models/player/allied_1plt_1_beret.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_1plt_1_beret.tik
^~^~^ Bad model name 'models/player/allied_1plt_1_beret.tik'
Unknown client game command: status
ERROR: Entity::Sound: dfr_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix.
Allies Win!
------ Server Initialization ------
Server: test
Called FadeSound with: 0.000000
==== CleanupGame ====
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 1 ms
0 teams with 0 entities
Adding script: 'test.scr'
WARNING: had to sanitize the name for client 0
^~^~^ Event 'dmbulletcount' does not exist.
^~^~^ Event 'dmstartammo' does not exist.
^~^~^ Event 'dmammorequired' does not exist.
^~^~^ Event 'dmfiredelay' does not exist.
^~^~^ Event 'dmbulletdamage' does not exist.
^~^~^ Event 'dmmovementspeed' does not exist.
^~^~^ Event 'dmbulletrange' does not exist.
^~^~^ Event 'dmbulletspread' does not exist.
^~^~^ Event 'dmfirespreadmult' does not exist.
^~^~^ Event 'dmcrosshair' does not exist.
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
2 entities spawned
5 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 90 ms
Going from CS_PRIMED to CS_ACTIVE for <|BdD|>Sgt.Hell_Soldier|1|
------ Server Initialization Complete ------ 0.56 seconds
soundtrack switched to music/obj_team4.mus.
playing music/obj_team4.mus
music set to normal with fallback normal
Loading Ambient.scr
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (505) -------
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------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------

Posted: Tue Sep 14, 2004 8:24 pm
by Hell_Soldier
EDIT:
sorry, it accidently posted twice

Posted: Tue Sep 14, 2004 9:09 pm
by tltrude
LoadLibrary (mainta/cgamex86.dll)

The above line tells me that you are testing this in Spearhead. I think the map and script names must be "obj_test" for Spearhead, and they would go in "mainta/maps/obj".