ok cool it compiled and i got to walk about nice
heres a link to a few pics i took while in there.
i have a leek u can just see in one of the pics cant seem to see y, the door r rotating doors spin in the middle should i of used sliding doors instead of rotating and the ladders dont work . will give it ago tommorrow
For the ladders: the most common reason they don't work is because you have set the angle key/value incorrectly ( or you haven't set it at all. Not setting it at all makes it use the default angle 0 ).
Select the ladder brush, press 'n', In the properties window imagine the ladder is in the center of the angle buttons, press the button where the player should stand to get onto the ladder ( if you see the ladder from above that is... ).
Could this ladder be a very loong ladder? Then I would change all rungs into one brush with 5 sides nodraw and one side a transparent rung texture. If u insisted on 'real' rungs, read e.g. this thread
i have tried all that stuff man 2 days on ladders and still doing the same so i decided to build spiral stair cases.then i put it on on compile, man it seemed it was going to compile for about 8 hours is this normal ?
i tried again with another versoin without spiral stair cases and it compiled mutch quicker still slow though any ideas ?
also on compile it was saying my doors have a leak?
Dragon013 wrote:when u make a script for the level does .scr have to be in the same folder as the bsp and other files when u compile?
No, not when compiling, only when you run the map.
( actually, you can run it without the script, but if you want it to use the script when you run it, it must be in the same folder. )
For the stairs make sure that they are no higher than 16 units high...I find it best to work in grid 4, founds under grid, if you are working in thegrid 4 than it would be no higher that 4 grid units.
About the doors, make sure that you dont copy func_rotating_door or any other functions. If you know which ones you copyed than go back and redo them by hand.
Ambient sound? Just make sure that goes in your script.
Other Sounds? Need to have a speaker I believe which is an entity and they also need to go in the script with the appropriate targetname and sound.
Hope this helps, and believe me things will get better, dont give up...you always have to start somewhere.