Page 1 of 2
my map
Posted: Sun Sep 19, 2004 8:31 pm
by Dragon013
hello
ok cool it compiled and i got to walk about nice
heres a link to a few pics i took while in there.
i have a leek u can just see in one of the pics cant seem to see y, the door r rotating doors spin in the middle should i of used sliding doors instead of rotating and the ladders dont work . will give it ago tommorrow
niceone
http://www.ladcams.com/mymap/mymap.htm
Posted: Sun Sep 19, 2004 9:10 pm
by wacko
sky
Posted: Sun Sep 19, 2004 10:23 pm
by tltrude
Your sky brushes look wrong--there should not be a visible seam. Select all five brushes and apply the sky texture again.
niceone
Posted: Mon Sep 20, 2004 3:53 pm
by Dragon013
hello
niceone done the sky thing looks good now and the doors r better
now sus out them ladders they still doing me in.
Posted: Mon Sep 20, 2004 4:06 pm
by Bjarne BZR
For the ladders: the most common reason they don't work is because you have set the angle key/value incorrectly ( or you haven't set it at all. Not setting it at all makes it use the default angle 0 ).
Select the ladder brush, press 'n', In the properties window imagine the ladder is in the center of the angle buttons, press the button where the player should stand to get onto the ladder ( if you see the ladder from above that is... ).
Posted: Mon Sep 20, 2004 4:33 pm
by Dragon013
ill give it ago i have changed 2 pics on the link to pics of the ladder it leaks everyware when i take the ladder out the leak goes.
ill try the angles out on the other ladders for now
niceone
http://www.ladcams.com/mymap/mymap.htm
alsao igot this mesage on compile
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\castleter.prt
Posted: Mon Sep 20, 2004 6:47 pm
by wacko
Could this ladder be a very loong ladder? Then I would change all rungs into one brush with 5 sides nodraw and one side a transparent rung texture. If u insisted on 'real' rungs, read e.g.
this thread
i have tried
Posted: Wed Sep 22, 2004 5:46 pm
by Dragon013
i have tried all that stuff man 2 days on ladders and still doing the same so i decided to build spiral stair cases.then i put it on on compile, man it seemed it was going to compile for about 8 hours is this normal ?
i tried again with another versoin without spiral stair cases and it compiled mutch quicker still slow though any ideas ?
also on compile it was saying my doors have a leak?
niceone
stairs
Posted: Wed Sep 22, 2004 8:08 pm
by tltrude
Make all the stairway steps "detail" (Ctrl Shift D), and it will not take so long. Doors leak when you copy them.
Posted: Wed Sep 22, 2004 11:46 pm
by Master-Of-Fungus-Foo-D
i know i hate the dor thing! i wonder why it does that?
Posted: Thu Sep 23, 2004 7:31 am
by Bjarne BZR
If you want to copy doors, save it as a prefab and then load it fr each new door. No leaks that way.
Posted: Thu Sep 23, 2004 9:50 am
by Dragon013
yo i didnt copy any doors.
when u make a script for the level does .scr have to be in the same folder as the bsp and other files when u compile?
niceone
Dragon013
Posted: Thu Sep 23, 2004 10:58 am
by Bjarne BZR
Dragon013 wrote:when u make a script for the level does .scr have to be in the same folder as the bsp and other files when u compile?
No, not when compiling, only when you run the map.
( actually, you can run it without the script, but if you want it to use the script when you run it, it must be in the same folder. )
cool
Posted: Thu Sep 23, 2004 1:34 pm
by Dragon013
cool
ok after i compiled i have no sound .
also i have to jump up evry step on my stair case can i sort this out .
doors still leak i must be the worst map maker in the world.
niceone
Posted: Thu Sep 23, 2004 3:54 pm
by echo_rancid
For the stairs make sure that they are no higher than 16 units high...I find it best to work in grid 4, founds under grid, if you are working in thegrid 4 than it would be no higher that 4 grid units.
About the doors, make sure that you dont copy func_rotating_door or any other functions. If you know which ones you copyed than go back and redo them by hand.
Ambient sound? Just make sure that goes in your script.
Other Sounds? Need to have a speaker I believe which is an entity and they also need to go in the script with the appropriate targetname and sound.
Hope this helps, and believe me things will get better, dont give up...you always have to start somewhere.