In my map the players go through a tunnel , in order to be teleported in a place.
i have a teleport_trigger "setthread" "voyage_forward", and target to a script_origin that glue the player.
well from my previousscript i have it :
Code: Select all
voyage_forward:<===== setthread from a trigger_teleport
local.gateuser = parm.other
wait .01
local.gateuser playsound vortex
//local.gateuser freezeplayer
local.gateuser physics_off
local.mover = spawn script_model model "fx/dummy.tik"
local.mover.origin = local.gateuser.origin
local.gateuser glue local.mover
local.mover time 2
local.mover moveto $t1
local.mover waitmove
local.gateuser unglue local.mover
local.mover remove
local.gateuser tele $egypt_destination
//local.gateuser releaseplayer
local.gateuser physics_on
end
The best solutions will be to multispawn the players , by creating several tunnels , and several func_teleportdest .
Right , now i need your scripting knowledge , because i only know how to move the objects plz......
my trigger_teleport "setthread" voyage_forward , have to spawn the players alternatively in each tunnel.
Tom trude talked about a counter , something like local.player count ++ , if that ring a bell to someone , i thanks him a lot !
Greetings


