Well, errors in the script syntax are often written early in the consol... and are sometimes "pushed out of the top" of the log, are U sure you have looked through ALL of the log?
------ Server Initialization ------
Server: lib/mp_the_final_map_lib
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/stargate/stargate.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_grenade_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/anubis/anubis.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/serpentlumiere/serpentlumiere.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/angel/angel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/pharaon/pharaon.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/skel3/skel3.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/skel2/skel2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/skel1/skel1.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tom_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/dhd/dhd.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_rifle_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_pistol_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/electrical_switch_pulse.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/electrical_switch_nopulse.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/naxosantenna.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/searchlight.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/searchlightbase.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/cam_gauche01/cam_gauche01.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/cam_droit01/cam_droit01.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/cam03/cam03.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/man2/man2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/man1/man1.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/generic_spark.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/ringteleport/ringteleport.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/bionic_hitler.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/alarmswitch.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/gate_spray.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyph/glyph.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyphlight1/glyphlight1.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyphlight2/glyphlight2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyphlight3/glyphlight3.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyphlight4/glyphlight4.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyphlight5/glyphlight5.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyphlight6/glyphlight6.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/glyphlight7/glyphlight7.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/milkshape/spinring/spinring.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
------ Server Initialization Complete ------ 4.83 seconds
Current search path:
C:\Program Files\EA GAMES\MOHDA\maintt\zzzzzzzzzz-lagfix101.pk3 (4 files)
C:\Program Files\EA GAMES\MOHDA\maintt\pak4.pk3 (8 files)
C:\Program Files\EA GAMES\MOHDA\maintt\pak3.pk3 (142 files)
C:\Program Files\EA GAMES\MOHDA\maintt\pak2.pk3 (1744 files)
C:\Program Files\EA GAMES\MOHDA\maintt\pak1.pk3 (7888 files)
C:\Program Files\EA GAMES\MOHDA\maintt\new_jail_sound.pk3 (4 files)
C:\Program Files\EA GAMES\MOHDA\maintt\mp_thelostvillage_lib.pk3 (39 files)
C:\Program Files\EA GAMES\MOHDA\maintt\mp_berlin_lib.pk3 (10 files)
C:\Program Files\EA GAMES\MOHDA/maintt
C:\Program Files\EA GAMES\MOHDA\main\User-NoTitleScreen.pk3 (2 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak7Fr.pk3 (102 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (602 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)
C:\Program Files\EA GAMES\MOHDA\main\entdefs.pk3 (23 files)
C:\Program Files\EA GAMES\MOHDA/main
handle 1: qconsole.log
----------------------
56762 files in pk3 files
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING 'aa.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.017000 seconds.
-------------PARSING 'aa.scr' DONE---------------
-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.854000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------
-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 2.797000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------
stitched 0 LoD cracks
...loaded 30151 faces, 417 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/lib/mp_the_final_map_lib.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
c
Also: Both tele_porter3 and tele_porter4 looks a bit strange when you tab it correctly... arent you missinf a '}' somewhere? To close the FOR loop perhaps?
Also: you have 2 end statements at the bottom... it will not cause an error, but it may be a copy/paste error, and if so an end could be missing somewhere else.
yes i guess its missing a { or a } somewhere , but cannot spot it , plus i am a noob with arrays i dont real know how it work .
i have tried to run alone the tele_porter1 tele_porter2 tele_porter3 tele_porter4 with my other scripts , and each time the whole script wasn't active.
so there is something missing or exceeding in those threads .
That is done the while loops too, so you have too many "tele" commands, I think. Also some say stargate and some say tunnel in the same loop, so I think you did not change all the names correctly.
And the script i ve just pasted it when bdbodger writted it , the only i ve changed is tele_porter1 instead of tele_porter ,telecheck1 instead of telecheck, tunnel_destibation1 in the arrays script.....
One other thing you don't need more than one of this thread just have all end triggers use setthread to run this thread it just marks the triggers isused as long as the player who triggers it istouching it so all of your end trigger can used it no matter what tunnel it is for .
tele_check: ////// make sure your $egypt_destination's use setthread to start this thread when triggered //////