hiya everyone, just been searching for some tips really on running an AA map on a SH server, when i stumbled across your forum.
Basically, we had a map created by one of our old members in another clan. nothing to get too excited about, it was just a battle arena kinda thing, but a great laugh to play on. We now have a spearhead server and cant get the blasted thing to run. I was wondering if you guys would have any ideas on what we could do, other than sending the poor old map to its eternal doom in the recycle bin...lol.
We are all noobs, as you can probably tell, and would appreciate any advice you could give, or even if you could point us in the right direction it would be greatly appreciated.
alternatively, would you know anyone i could get some advice from about building a custom map that would run on our server???
anyways, great forum and hope you may be able to help.
Tamerin......AKA....<=666=>Dark@ngel
my msn addy is crazygal12318@yahoo.com
running an AA map on a SH server, please help!!!!!
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Bjarne BZR
- Site Admin
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One way to see what is wrong is to look for errors in the console of the server. Write logfile 1 in the console, and then load the map... you should get a textfile named "qconsole.log" in the main dir ( or mainta... Im no spearhead user ).
To find the script, open the PK3 file in WinZip ( or just rename it to the ZIP extension and browse it with the windows explorer ). The script is at the same place as the BSP file and has the same name ( except that it has the SCR extension instead of BSP ).
Open the SCR in notepad and copy the text in a forum reply.
Welcome to .Map b.t.w.
To find the script, open the PK3 file in WinZip ( or just rename it to the ZIP extension and browse it with the windows explorer ). The script is at the same place as the BSP file and has the same name ( except that it has the SCR extension instead of BSP ).
Open the SCR in notepad and copy the text in a forum reply.
Welcome to .Map b.t.w.
ok, this is the only scr file i could find.
i hope that means more to you, than it does to me 
Code: Select all
// COLUSSEUM MAP
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Collusseum"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" "by"
setcvar "g_obj_axistext3" "{TDB}Dunc"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/devilsdome.scr
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
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Cant see anything wrong with it... generate a logfile and look for errors....
( http://dynamic6.gamespy.com/~rjukanproj ... rDetection )
( http://dynamic6.gamespy.com/~rjukanproj ... rDetection )

