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running an AA map on a SH server, please help!!!!!

Posted: Tue Sep 28, 2004 8:05 am
by Tamerin
hiya everyone, just been searching for some tips really on running an AA map on a SH server, when i stumbled across your forum.

Basically, we had a map created by one of our old members in another clan. nothing to get too excited about, it was just a battle arena kinda thing, but a great laugh to play on. We now have a spearhead server and cant get the blasted thing to run. I was wondering if you guys would have any ideas on what we could do, other than sending the poor old map to its eternal doom in the recycle bin...lol.

We are all noobs, as you can probably tell, and would appreciate any advice you could give, or even if you could point us in the right direction it would be greatly appreciated.

alternatively, would you know anyone i could get some advice from about building a custom map that would run on our server???

anyways, great forum and hope you may be able to help.

Tamerin......AKA....<=666=>Dark@ngel

my msn addy is crazygal12318@yahoo.com

Posted: Tue Sep 28, 2004 10:56 am
by bdbodger
AA maps can be played in spearhead it most likely a scripting problem . There are some small differences between mohaa scripts and spearhead scripts .

Posted: Tue Sep 28, 2004 2:25 pm
by lizardkid
in other words, post your script here. :wink:

Posted: Wed Sep 29, 2004 9:13 pm
by Tamerin
ok, total noob here...lol.......how do i post the script?????

would be easier if i just sent you the pk3 file...lol.

please help, as im a useless female...lmao.

Posted: Wed Sep 29, 2004 10:15 pm
by Bjarne BZR
One way to see what is wrong is to look for errors in the console of the server. Write logfile 1 in the console, and then load the map... you should get a textfile named "qconsole.log" in the main dir ( or mainta... Im no spearhead user ).

To find the script, open the PK3 file in WinZip ( or just rename it to the ZIP extension and browse it with the windows explorer ). The script is at the same place as the BSP file and has the same name ( except that it has the SCR extension instead of BSP ).

Open the SCR in notepad and copy the text in a forum reply.

Welcome to .Map b.t.w. :D

Posted: Wed Sep 29, 2004 10:23 pm
by Tamerin
ok, i will give that a go. thanks for the welcome btw, and i appreciate your help :wink:

Posted: Wed Sep 29, 2004 10:43 pm
by Tamerin
ok, this is the only scr file i could find.

Code: Select all

// COLUSSEUM MAP

main:

	// set scoreboard messages
	setcvar "g_obj_alliedtext1" "Collusseum"
	setcvar "g_obj_alliedtext2" ""
	setcvar "g_obj_alliedtext3" ""
	setcvar "g_obj_axistext1" ""
	setcvar "g_obj_axistext2" "by"
	setcvar "g_obj_axistext3" "{TDB}Dunc"


	// call additional stuff for playing this map round based is needed
	if(level.roundbased)
		thread roundbasedthread
		
	level waitTill prespawn

	//*** Precache Dm Stuff
	exec global/DMprecache.scr

	level.script = maps/dm/devilsdome.scr
	exec global/ambient.scr mohdm1

	//exec global/ambient.scr mohdm2

	//$world farplane 5000
	//$world farplane_color (.333 .333 .329)

	level waittill spawn

end

//-----------------------------------------------------------------------------

roundbasedthread:

	// Can specify different scoreboard messages for round based games here.
	
	level waitTill prespawn

	level waittill spawn

	// set the parameters for this round based match
	level.dmrespawning = 0 // 1 or 0
	level.dmroundlimit = 5 // round time limit in minutes
	level.clockside = kills // set to axis, allies, kills, or draw

	level waittill roundstart

end
i hope that means more to you, than it does to me :oops:

Posted: Wed Sep 29, 2004 11:04 pm
by Bjarne BZR
Cant see anything wrong with it... generate a logfile and look for errors....
( http://dynamic6.gamespy.com/~rjukanproj ... rDetection )