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New modding site

Posted: Tue Oct 05, 2004 12:24 am
by ElitE3D
Its the home of the sfx and alternation project MoH:Vietnam hopefully coming out soon.
that includes 20 new weapons, 10 player skins, new mutliplayer menus, huds, recaluted fire spread/damage ect, added game types like ctf, 3 vietnam maps(more would be nice :P ), hopefully drivable jets and boats. :P
http://alternation.mohfiles.com
also there tutorials on skinning and modelling located here
http://alternation.mohfiles.com/phpBB/viewforum.php?f=6

Posted: Tue Nov 09, 2004 12:15 am
by ElitE3D
heres some piccys of vietnam
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Posted: Tue Nov 09, 2004 12:44 am
by Cheetohs
Any background info on these pics? like Where is this conversion taking place? Any vietnam urban maps?!

Posted: Tue Nov 09, 2004 6:26 am
by Yarik
I like the amount of work these guy(s) put into the vietnam mod. But at least make gun textures look better. (no offense). :(

Posted: Tue Nov 09, 2004 11:30 am
by Mj
Any background info on these pics? like Where is this conversion taking place? Any vietnam urban maps?!
As sole mapper, I can tell you a little about the maps... After watching maaany movies about 'nam, and playing good PC games (all in the nature of work, of course :wink: ) These maps are a compilaton of what i could remember, so whilst not representing any individual place exactly, is does kinda sum up the couuntry :wink: (thats my excuse anyhow)

So far, we have only 2 maps, of which you can see in the screens, a third is forthcoming for jets and boats, but as ElitE3D says, more would be appreciated :wink:

After the Jectmap, i'll have a go at urban for ya :P

Posted: Tue Nov 09, 2004 5:10 pm
by jv_map
I like the maps :) nice terrain I think :wink:

I'll put this in the news later tonight 8-) ... this thread goes to Bragging because it would be deleted if it stayed here :wink:

Posted: Wed Nov 10, 2004 1:01 am
by ElitE3D
more maps sounds cool but lets release it once we got the jet map finished and then new maps and change can be hosted in small pk3 files afterwards. :P

Posted: Sun Nov 14, 2004 1:24 am
by Master-Of-Fungus-Foo-D
NIIIIIIIIIIICE! like mj's sig. Shows all the brushwork involved. Anyway, the important thing. How is the FPS affected by all of the trees and other static models? do the trees move? I mean you cant have low FPS. ok and, to my stupidity, is this a multiplayer or SP mod?

Posted: Sun Nov 14, 2004 2:02 am
by lizardkid
1 tree anims are coded into them, you cant NOT ake them move. screenshots dont show movement :P :roll:

2. MP. what else these days? nobody cares about SP.

3. you can have low FPS on these maps, but it'd take a lot of really handy camoflauging and leafgroup work.

Posted: Sun Nov 14, 2004 12:11 pm
by Mj
All of the bushes, trees, foliage wave, as if it were wind movement (Balr14's the man :wink: )
2. MP. what else these days? nobody cares about SP.
I would make an SP... i just have no patience :P

FPS... i'm not good at mapping within FPS restraints... so FPS is average-low on a medium-low spec comp, but with all gearing up for PA, it matters slightly less, I guess :)

Just been running around the recently constucted jetmap and i must say, it looks awfully fun, even if i do say it myself :D

Posted: Sun Nov 14, 2004 3:14 pm
by small_sumo
:D

Posted: Sun Nov 14, 2004 5:57 pm
by Mj
I apologise for the low quality of the screens:


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