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Hud and immunity
Posted: Wed Nov 03, 2004 2:27 pm
by agentmad007
hi all ,
After one month without .map here is my small question
I d like to immune the player in my script .Bdbodger talked me about
i am sure it wil work perfect but is this command will freeze the player and make him unavailable to walk ?
Code: Select all
local.player immune
local.player removeimmune
These comands works ?
Second question :
Whne the local.player fire my trigger i d like to hide evrything on the screen .(weapons , health , every huds like the ingame comand ui_hud 0)
Thanks a lot .
Posted: Wed Nov 03, 2004 3:25 pm
by lizardkid
well with that you'll need to add an immunity, a complete list is in g_allclasses, it's in HTML format so just hit Edit>Find(On This Page) and type in immune.
but to immune him from all damage i suggest jsut doing
and notsolid works i belive, since the programming tests for a solid entity.. but just do
at the end to get him solid again.
no it isnt, that would be something like disableinput or something, if you want that check the Omaha(m3l1) script.
EDIT: oh and with the hud try
and a usual
for it to come back.
Posted: Wed Nov 03, 2004 6:12 pm
by agentmad007
Thx lizard i ll give a try
ui_hud 0 and 1 i knew that work ingame but not in script file.
Posted: Thu Nov 04, 2004 1:25 am
by lizardkid
well i know t2l1 did both these things at start...
here we go.
Code: Select all
$player physics_off
//freezeplayer
fadeout .001 0 0 0 1
drawhud 0
physics_off and drawhud are whatcha need
physics_on dsiables taht efect.

Posted: Thu Nov 04, 2004 10:55 pm
by agentmad007
I knew that by Tltrude
Thanks mate i think that is what i want [/code]
Posted: Fri Nov 05, 2004 12:56 pm
by agentmad007
Drawhud works fine thanks , however the weapon is till here .
i dont know the command to remove it .can someone help plz .
Posted: Fri Nov 05, 2004 1:11 pm
by Elgan
[quote="lizardkid"]well with that you'll need to add an immunity, a complete list is in g_allclasses, it's in HTML format so just hit Edit>Find(On This Page) and type in immune.
but to immune him from all damage i suggest jsut doing
i dont reacomend dog. it goes weird sometimes .not sure why.
with the anti spawn kill thingy i used dog at first and ppl complained.
I changed it to damage and nodamage and it worked fine.
Posted: Fri Nov 05, 2004 4:02 pm
by lizardkid
do
before the physics, then
at the end.

Posted: Fri Nov 05, 2004 6:25 pm
by agentmad007
Oh yes finally cobra helped me out thi safternoon , but i met trouble with these command .....so i let it down .....no worries
thx
Posted: Mon Nov 08, 2004 1:27 pm
by agentmad007
Work fine but when i want to disable it
the player is still immune why ?
thx
Posted: Mon Nov 08, 2004 1:47 pm
by jv_map
Use
$player takedamage

Posted: Mon Nov 08, 2004 2:00 pm
by agentmad007
oops Btw i writted an error i tried
to diable the immune but i was wrong hehe
THANKS jv_map