Shadows
Posted: Wed Nov 03, 2004 6:53 pm
Can anyone please help me to identify what is causing these shadows.
http://www.billandben79.pwp.blueyonder. ... hadow1.jpg
http://www.billandben79.pwp.blueyonder. ... hadow2.jpg
http://www.billandben79.pwp.blueyonder. ... hadow3.jpg
The map is plit by a river and these shadows are only occuring on 1 side of it. It was compiled using these compiles:
"F:\MOHAAT~1\Q3map.exe" -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"F:\MOHAAT~1\Q3map.exe" -vis -fast -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"F:\MOHAAT~1\MOHlight.exe" -verbose -final -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
I cant compile the bsp on anything other than fast as it takes far to long to compile otherwise and light is compiled using final detail compile.
Any one have any ideas?
Thanks
http://www.billandben79.pwp.blueyonder. ... hadow1.jpg
http://www.billandben79.pwp.blueyonder. ... hadow2.jpg
http://www.billandben79.pwp.blueyonder. ... hadow3.jpg
The map is plit by a river and these shadows are only occuring on 1 side of it. It was compiled using these compiles:
"F:\MOHAAT~1\Q3map.exe" -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"F:\MOHAAT~1\Q3map.exe" -vis -fast -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"F:\MOHAAT~1\MOHlight.exe" -verbose -final -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
I cant compile the bsp on anything other than fast as it takes far to long to compile otherwise and light is compiled using final detail compile.
Any one have any ideas?
Thanks