Page 1 of 2
Train to Hell - released
Posted: Mon Nov 08, 2004 4:13 pm
by At0miC
It was already released, but because .map was down I had to wait to post it here, well here it is

,
Train to Hell, by At0miC and tltrude.
October, 2004
It features a technique with scrolling scenery, moving objects, custom sounds, and modified textures.
All the fighting takes place on a moving train. Allied intruders start in the back of the train, and Axis defenders in the front.
Very nice with a few people like 2vs2 but also 16 players would be really great.
Be alert, don't make a wrong step or you will fall under the train. Watch out for low bridges and tunnels when you are standing on the roof!
Screenshots:
Download:
http://smallsumo.leveledit.com/tltr...ain_to_hell.zip
http://members.lycos.nl/mapping/files/traintohell/
Enjoy the ride...

Posted: Mon Nov 08, 2004 4:30 pm
by Mj
I must say:
Ive played this map, and its really great fun!
Mj's seal of recomendation!

Posted: Mon Nov 08, 2004 6:55 pm
by Ezykeyal
?t is not spearhead compatible I might add.
Very nicely done.
Posted: Tue Nov 09, 2004 12:47 am
by Cheetohs
Very well done. I just dont exactly see the relevance with the name

. Not much room or places for me to really jump around in! Hmm, is there any way to make the ground, buildings,cars, etc... solid? so you dont fall through than die? I wanted to grind my face against the cave wall but i fell through instead

Posted: Tue Nov 09, 2004 6:22 am
by Yarik
I give it my "2 thumbs way up" rating. Nice job with the map. I would like to see a tutorial on the revolving textures and models....
Posted: Tue Nov 09, 2004 3:39 pm
by At0miC
Thnx,
Hmm, is there any way to make the ground, buildings,cars, etc... solid? so you dont fall through than die? I wanted to grind my face against the cave wall but i fell through instead
Well the ground is not solid because if u will die on the ground, the body model will stay there, that would look weird on the moving texture, looks like the body is flying.
About the tunnel, it has a death trigger, but it seems that it doesn't work all the time

Posted: Tue Nov 09, 2004 5:22 pm
by jv_map
At0miC wrote:Well the ground is not solid because if u will die on the ground, the body model will stay there, that would look weird on the moving texture, looks like the body is flying.
You should have used surfaceparm nodrop

(or dontdrop - don't remember exactly).
Posted: Fri Nov 12, 2004 4:11 pm
by mcunha98
At0miC and tltrude.
Congratulations for this map !!!
Is very very cool, im playing with my friend (i write from Curitiba - Brazil (South America)) and the map is very very cool !!!
The loading time is excelente, and map is very good
Posted: Fri Nov 12, 2004 10:23 pm
by hogleg
I wanted to grind my face against the cave wall but i fell through instead Crying or Very sad
Seems like a odd thing to want to do

Posted: Sun Nov 14, 2004 12:00 am
by Cheetohs
Hey, where did the 'crying or very sad' part come from! Bad quote!

I didnt really
want to, i just wanted to see how indepth you modded the map!

Posted: Sun Nov 21, 2004 5:21 pm
by piroz
hey i download it yesterday kool map one of the better ones but is there a way you can make it for spearhead
Posted: Sun Nov 21, 2004 5:42 pm
by At0miC
I don't have spearhead

Posted: Mon Nov 22, 2004 12:04 am
by seere
I have had the pleasure of playing this map and its extremely well done (atomic kiiled me loads... only cos its hes map)
I loved the concept and its exremely well executed and if it can be developed further.. ie more happening other than the train ride then I look very much forward to it.
Congrats to atomic & titrude
Posted: Tue Nov 30, 2004 10:50 am
by LtNeil
Its the most amazing thing ive seen done to moh yet!
play life is limited but its still amazing
Posted: Tue Nov 30, 2004 7:21 pm
by silver
This map is awesome, great fun.
Great job.
