This is not a finished version, but it is mostly complete as far as the tdm is concerned.
I am not yet entirely comfortable with the light... I want to get rid of a few more areas that have bad brush seems due to spotlights... using 'darklights' works prett good for this by splashing light only on walls while producing very little real light, but it takes an enormous amount of playing around.
Also the map will have more sound, ambients in some of the tunnels, as well as a triggered alarm.
This version is just the tdm, but when i get around to finishing it the pk3 will have the obj/liberation version in it as well.
Below are some images, first the load screen, then a couple areas of the map.





